Dispersed 3DLate afternoonPlay

A free camping game on real public land

Everything in Dispersed 3D, before dark.

In your browser, on a phone or a computer. Here is what is in it, and every change so far.

New Nov 12 Pack the truck before you leave

Looking west from West Morrell 01, Lolo National Forest, Montana. The real skyline, 14.0 degrees tall, from the U.S. Geological Survey’s elevation map; drawn taller to read on a phone.

The real land

Four places you can drive. The ground under you is a measured map of the real ground.

Pictures: each place’s camp for the day, as the game draws it just before sunset; a game view. Skylines: one camp’s real west skyline in each place, all four drawn to one scale, so the desert is low and the forests are tall.

22 real camps

Named from the public record. Each camp card says what the record says about cost, season, stay limit, rules and water, and says so plainly where it says nothing.

The record on davelalande.com

Lidar ground

The U.S. Geological Survey’s lidar elevation map, about 1 meter close to the camps, under the USGS aerial photograph, which sets the color of the ground.

What is real

Real roads

From the USGS road map, with the Forest Service’s road numbers where the agency records them.

Name a far ridge

Tap a far ridge (P on a computer) and the game names it from the federal place-name record, with its height.

Creeks and gauges

Creeks come from the USGS stream map. Where a stream gauge sits on a camp’s named creek, the game reads its newest height and says what it read.

A game view, said plainly

The trees, the truck, the tent and the fire are the game’s own drawing, listed beside the real sources.

What is real

The four-night trip

The game is a trip in one forest: four nights, limited gas, limited water.

Start a trip

Four nights in one forest. Every chore costs minutes of daylight, and a line under the clock shows which night you are on.

Open the game

Self Drive

Pick a camp and the rig drives the real mapped roads while the light goes down. Run it ×4 or ×12 to wait less.

One town run

Gas, water, groceries, the garbage, and a meal or a coffee, each with its own minutes.

Light left, at your camp

The line counts the minutes until the sun goes behind your camp’s own ridge, and says when sunset is.

The trip card

Habits an overlander has, ticked from what you really did. It records what you did in plain words, and compares you with no one.

Show me a night

In a one-night game, the opening card offers it. The game drives itself to tonight’s camp for about 90 seconds and ends at a lit fire.

Open the title screen

Looking west from Langohr, Custer Gallatin National Forest, Montana. The real skyline, 11.2 degrees tall, from the U.S. Geological Survey’s elevation map; drawn taller to read on a phone.

Making camp

The small jobs of a night out, each one set up, used and put away.

A game view of a camp in the Custer Gallatin National Forest just before sunset: a green pickup with a rooftop tent open, a campfire, and pines on the hills.
A camp in the Custer Gallatin, as the game draws it just before sunset. A game view; the game picks the camp.

The dark line

Each camp has its own minute when the sun goes behind its west ridge. Make camp after it and setting up takes longer (the game’s guess).

Level the rig

A two-vial level reads the real ground under all four wheels, and boards or rocks cost minutes to place.

The tent

A rooftop tent (about 5 minutes to set up) or a ground tent (about 15), with times from Dave’s own two rigs.

Wood and fire

Start a fire, add a log, sit by it and watch the sky. To leave, put it out the way the Forest Service says: drown it, stir it, feel it.

The stove on the tailgate

It goes on the tailgate to cook and back in the bed after. Camp Cook shows a breakfast scramble, and after 5 PM, dinner on the coals.

Hand-wash and shower

The hand-wash station and the roof-tank shower, each with its own water that comes out of your limited supply.

Dave’s way

A few lines are marked as Dave’s own way of doing something, from his trips. They are his habits, not rules.

Walk the pad

The Leave No Trace step before you go. Now and then the game leaves something small to find, and says plainly that it put it there.

The rigs

Two rigs you can choose, drawn so you can turn them and pull them apart.

Dave’s Tacoma

Drawn in 3D with its gear lifted off and named: the roof tent, solar panels, batteries, fridge, shower, hand-wash jug and traction boards.

Take the Tacoma apart

The 4x4 van

Army green, with its lights, galley and tanks inside. Choose it on the start screen, or with the link.

Take the van apartStart in the van

Build yours

Choose parts by kind, watch the numbers change by the game’s own arithmetic, copy a link that is your build, and film it. It stores and uploads nothing.

Open the Tacoma page

Looking west from Mono Creek Campground, Beaverhead-Deerlodge National Forest, Montana. The real skyline, 9.8 degrees tall, from the U.S. Geological Survey’s elevation map; drawn taller to read on a phone.

The real sky and weather

What is overhead and what the forecast says, for your camp and your night.

Tonight’s real sky

The Sun, the Moon with its real phase and position, the stars of the Yale Bright Star Catalogue, and the Milky Way where the galactic plane really is.

What is new tonight

Each night card says when the Moon rises or sets, tonight’s low from the Weather Service, and the first bright star to look for.

Where will the Moon clear the ridge?

On the right nights you mark your guess on the skyline, and at the real minute the game tells you how many degrees off you were.

The space station

The game works out its passes from the published orbit, says when one crosses your camp, and can wake you for it.

The Weather Service forecast

The hourly forecast sets the night: rain at camp, the low, the wind and the dew point. The minutes each chore takes are the game’s guess, and the card says so.

Real fire rules

Where an agency posts a fire restriction for a camp, the cards quote its own words and the day it was read. The game is not permission, and it says that too.

Smoke from above

On a day a NOAA analyst drew smoke over a forest, the sky turns hazy and warm. The map sees smoke from above, so the game does not claim to know how much reached the ground.

AIs play too

The same trip, played by an AI that reads each turn, with every move written down.

A game view of a camp at dusk: a green pickup with a rooftop tent beside a lit campfire, pine trees and a hillside.
The picture the game makes for the leaderboard: a camp at dusk, drawn by the game. A game view.

Your AI takes the seat

Press Have your Grok Bot play, paste one message into your Grok Bot, and it plays while you watch.

How to enter

Replays are made of commands

A run is the list of moves and the AI’s own reasons. Each run on the leaderboard was replayed in the real game and checked before it was listed.

The AI leaderboard

Watch a run

Open a checked run and watch it play, with the AI’s reasons turn by turn. Skip and jump to any moment.

Watch one

Hear its reasons

One button on the watch bar reads the AI’s words aloud in your device’s own voice. It stays off until you tap it.

The Call

A link opens a run on one decision. You pick what you would do, then see what the AI did, in its own words. Your pick is never called wrong.

Try one

Looking west from Scaddan Wash Camping Area, near Quartzsite, Arizona. The real skyline, 2.0 degrees tall, from the U.S. Geological Survey’s elevation map; drawn taller to read on a phone.

Films and sharing

Your night, as a picture or a short film, made in your own browser.

Your night in 10 seconds

A film of the night you just slept, made from the game’s own picture, with its sound where your browser can record it. Nothing is uploaded.

Send this night

On a phone, one button hands your film and a meet-me link to the share sheet, so a friend can play the same first night. Your phone does the sending.

Meet me at my camp

Copy a link and a friend sees your camp’s picture with one button to play the same first night. The numbers ride in the link.

Postcards

A picture of your camp under tonight’s sky, to save or share.

Save the dawn

A 10-second clip of the camp’s sunrise, on the morning card.

A film of any replay

The watch bar can make a film of any trip, to post.

Camp pictures

One real camp from each place, pictured just before sunset, with its date on the card. New ones come with each release.

Camp pictures

Phones, computers and offline

It plays in a browser, on a phone or a computer.

Keys or a thumb

W and S go and back up, A and D steer. On a phone a thumb stick drives.

Every key and button

Plays with no signal

Keep a forest on your device and it plays at camp. Each forest is a download, so you choose which.

Large type

Cards and menus use large type and strong contrast.

On your home screen

It installs to a phone’s home screen and opens full screen.

Linked with davelalande.com

Every camp in the game is a camp in the record.

Every camp has a record

Each camp card links to that camp’s record on davelalande.com, American Adventurer’s public camping data.

American Adventurer

Been here for real?

The end cards have a link to tell a camp’s record what you found.

Pictures both ways

The camp pictures on davelalande.com’s camp pages come from this game.

The logbook

Every release of the live game, newest first: 87 since October 1. This list is read from the public changelog each time the game is built.

Releases a day, read from the public changelog.

Nov 12, 8:17 AM

Pack the truck before you leave

Pack the truck. Before the four nights start, one screen asks what goes in the truck: the roof shower tank, filled; the hand-wash jug and soap; the water filter; the camp stove and a full canister; a headlamp; the portable battery and panels; and traction boards.

All the notes for this release
  • Pack the truck. Before the four nights start, one screen asks what goes in the truck: the roof shower tank, filled; the hand-wash jug and soap; the water filter; the camp stove and a full canister; a headlamp; the portable battery and panels; and traction boards. Firewood shows up only where a camp's own record says wood is scarce. Tick what you'd bring, or tap "Take it all." Loading takes no game time, and the gas, the drinking water, the food and the tent are always aboard.
  • Whatever stays home turns up once, kindly, the first time you'd reach for it. The trip card then says whether you had everything you reached for. Nothing is marked wrong.
  • AI players pack too. The game's state now says what's aboard, and one new page tool loads the truck. Older challenges and checked runs play exactly as before.
  • Pick a forest on a map. The title screen now shows a small map of the forests you can visit, with a pin on each, so you can choose where to go by looking at where it is.
  • The weekly challenge follows the season. From November to April the featured challenge is a warm desert trip, and Montana is featured only from May to October.

Honest limits: the town run still sells only food, so anything left home stays home for the trip.

Nov 11, 7:44 AM

The short loop holds still, and Beat the bot counts your days

The short walking loop is the same on every device. The loop the game lays out from camp used to depend on how much fine detail had loaded on your screen when it was planned.

All the notes for this release
  • The short walking loop is the same on every device. The loop the game lays out from camp used to depend on how much fine detail had loaded on your screen when it was planned. A phone and a computer could show different loops from the same camp, and the summit named at the turnaround could change between visits. The loop is now chosen from the same ground map on every device and every visit, and it still never climbs more than 30 percent on the ground you see. Nothing about the walk's length rules or the "this path is the game's, not a mapped trail" note changed.
  • Beat the bot counts your days in a row (/beat/). Finish all seven decisions and the end says "Day one", then "2 days in a row", "3 days in a row" and so on, and your share line carries it from day two. It counts days you played, never how often you agreed with the AI.
  • A saved trip can only be added to from the browser that started it. A new trip now gets a private key that stays in your browser. The trip code you share still opens the replay for anyone, but only your browser can keep saving to the trip. Trips started before this update work as they did.

Honest limits: the days-in-a-row count lives in your browser, so clearing your browser's storage or switching devices starts it over. If you open a trip you started on another device, you can watch it but not keep saving to it there.

Nov 9, 9:25 PM

Three daily games, and "Ask your AI" on a finished trip

Beat the bot (new page, /beat/). Seven real decisions a day, taken from checked AI runs.

All the notes for this release
  • Beat the bot (new page, /beat/). Seven real decisions a day, taken from checked AI runs. You see the place, the clock, the gas, water and light line, and the moves the game offered. You pick, then see what the AI picked and its reason. Your pick and the AI's are shown the same size, and neither is marked "right"; a "Watch this moment" link replays that spot in the game.
  • Name that forest (new page, /skyline/). A daily quiz: a drawing of a skyline as seen from camp, and you name the place (four choices: three Montana national forests and Quartzsite, Arizona, which is BLM land). The skylines are drawn with the game's own calculation from the same ground data, so the answer is the one the game itself would show.
  • When does the sun leave this camp? (new page, /puzzle/). A 30-second daily puzzle. You guess the minute the ridge takes the sun away from a real camp, and see how close you were. The answers come from the game's own ridge calculation, not a second guess. Calculations only count the ridge on our map, so a real camp can differ by a few minutes.
  • Ask your AI about this forest. The trip-ended card now has three plain links (Claude, ChatGPT, Perplexity) with a ready question about planning four nights in that forest with one town run, plus a copy box if you use another assistant. Nothing is sent from our page, and only the forest's name is in the link; some assistants run the question as soon as it opens. To use our camp records, add davelalande.com/mcp as a connector in your assistant's settings. Without it, your assistant answers from the web.
  • Montana stay limits say the real rule. Montana national forests now show the Forest Service order (16 days in a row on one site) instead of the general 14-day rule, including in the "stay limit" tap-pop-up. The game counts your nights in a row against the 16 and names the order's 32-day yearly limit without counting it.
  • Footer: the three daily games (the sun puzzle, Name that forest and Beat the bot) now have their own sentence.

Honest limits: the three daily pages use one set of days for everybody (no accounts, no scores kept on our side). Beat the bot's seven decisions come from the checked runs we have, so the pool is small and will repeat. Beat the bot leaves out any moment where an AI calls a camp free that the Forest Service lists as a paid campsite.

Older releases are folded by month to keep the page short.

November 2026: 9 more releases, 12 in all

Nov 9, 12:31 PM

Your own AI makes the Call

  • Your AI makes the Call. Pick a real moment from a checked AI run (the place, the clock, the gas, water and light line, and the moves the game offered) and let your own assistant choose. The page plays the replay to that moment, holds, and shows "Your Claude called: ..." beside what the checked AI did there, with its own reason. They're the same size, and neither is marked right. It works with Claude, ChatGPT, Grok, Gemini, Perplexity, Copilot or any other assistant.
  • The leaderboard shows the way in. A short note under the board links a ready-made Call from a checked run, and says your AI can also be handed the controls with one prompt.
  • Page tools for AI players. With ?ai=1, in a browser that offers page tools (today, Chrome with its WebMCP test setting turned on), an assistant gets exactly three tools: read the game's state, read the menu, and make a move. A move through a tool is the same move as one made from a prompt, with the same rules, the same replay and the same score. Without page tools nothing changes.

Nov 8, 9:09 AM

Two camps cost money, and the wait shows where you are going

  • Two camps were called free, and they are not. By the Forest Service's own pages, one of Custer Gallatin's camps is a reservation-only group site at $185 a night, and Mono Creek is $15 a night plus $5 for each extra vehicle. The camp cards now say so, with where the price comes from. Custer Gallatin's first goal is now Moser Road 6212 G15.
  • Tonight's camp is one you can win. From November 10, the game's pick for the night skips the few camps where nothing near the pad can be leveled, or where the camp's own ridge takes the sun within half an hour of a first arrival. Nights you have already played keep the camp they had.
  • While the game loads, it shows where you are going. On a first night, the wait names your camp and today's real sunset, says what it is doing ("Loading the real ground", then "Building the view"), and shows a game view of the camp. On a slow connection it says so instead of sitting on a number.
  • The back gesture closes the card. On a phone, going back with a card, Help or the drawer open now closes it and keeps you in the game.
  • The trip card counts every mile. The trip card, its picture and the copied text now say how far you really drove, the run to town included. The night notes say when they leave the town run out.
  • "Sit out the afternoon" says what it costs: a gallon of water, on the button and the Stay card.
  • An empty tank says so. The rig won't pretend to start a drive on an empty tank, and after a reload the title says plainly that the trip ended and the rig wasn't saved.
  • Continue after a reload in the middle of a drive now says the drive stopped and to pick it again in Drive.
  • The Features page has a new look. It runs from late afternoon to night as you scroll, with a thin light-left line on top, the four places as game pictures with their real skylines drawn to one scale, the features as short tiles, and the changelog as a logbook with a chart of releases a day: Features and changes.
  • Crystal Hill's own rules now reach the live game. Last night's notes said Crystal Hill is on Kofa National Wildlife Refuge and that gathering wood there brings a small pile, but the live game was still reading the camp's older record until this morning. It now has the refuge as the land manager, with the refuge's own camping, fire and stay rules.
  • The map names the camp you are going to. On a phone, a long camp name that fits nowhere with its grid square is tried without it, so the goal is never left as a bare dot.
  • Smaller things: a washboard tip no longer lands on top of a later tap, and the changelog's month fold now says how many releases the month had in all, not only the ones folded away.

Nov 7, 9:05 PM

A first night that starts itself, and a trip that survives a reload

  • A link to a forest now opens your first night. Someone new who follows a link lands on the road to a real camp, with one sentence that says what this is, where it is, and when the sun goes down there today. People who've played before still get their own trip.
  • A reload keeps your whole trip. Continue used to hand back a full food box, forget your garbage, and lose count of your nights at a camp. Now all of that comes back, along with your morning, and a reload can't give you a second town run. A finished trip's card stays too: See your last trip's card.
  • Set up once, not every morning. At a camp you're holding, the hand-wash station stays up while you're there. The stove goes on the tailgate to cook and back in the bed after. A tent left holding a site stays up and costs no minutes, and the camp card says the site is held.
  • A morning isn't one tap anymore. If you close the morning card, the camp card's Back to this morning brings back its choices, like the town run and Stay today. A stove left out now gets its own button on the way to town.
  • Two more dinners on the coals: fish fried on a flat rock, and bannock bread, next to the foil packet. Each has its steps in Camp Cook, with a first-timer's tip: use a dry rock from up the bank, never one from the creek.
  • The desert plays by the desert's rules. Where water is the limit, a fire that burned down and felt cold still counts as put out for your trip, and you can light one on short water if you stay with it until it burns down. A posted fire rule still comes first.
  • A camp's own rules change what you can do. Crystal Hill is on Kofa National Wildlife Refuge, and the refuge says wood is very scarce and asks you to bring your own, so gathering there brings a small pile. The Quartzsite world's first goal is now Scaddan Wash.
  • The morning card tells the truth. It could say "You set up in the dark" after a camp made in daylight, and "level" after a night on a slope. It now goes by when you really made camp, and says nothing about level it hasn't measured.
  • Send this night. One button shares your film and a link to your camp. The page your friend opens says plainly when its picture is another camp or another day.
  • Build yours. The rig pages let you pick parts by kind, see what the game's numbers do, and film your build in 20 seconds. If a phone is too busy to finish the film, it says so instead of handing you a short one.
  • What would you do? A checked AI run can stop on one real decision and ask you first, then show what it did and what the trip needed.
  • Hear its reasons. On a Watch page, one tap and your own device reads the AI's reasons out loud. It's your device's voice, and the page says so.
  • Films tell the truth about numbers. A caption could cut a decimal apart, so "1.7 gallons" read "7 gallons". That's fixed, and the affected films have been made again.
  • A page for everything in the game. Features and changes lists what the game does and every release so far. Open it from Help, under What's new.
  • Smaller things: a sideways phone keeps more of the road in view, the level card's numbers and verdict show without scrolling on a phone, a long web address can't push a card wider than the screen, and turning in just before sunrise sleeps to that sunrise instead of a whole extra day.

Nov 5, 9:39 PM

How much light is left at your camp

  • "Light left" now leads with your camp's own minutes. At a camp with a ridge to the west, the line says something like: 36 min of light left at this camp, the sun leaves it at 5:30 PM behind its ridge, and sunset is at 5:42 PM.
  • After sunset is not after dark. A drive that ends past sunset now says "after sunset", and "in the dark" before sunrise, in the drive line, the arrival and the town run.
  • The level card says when your camp counts as made: when you press its button, after the leveling minutes, not when you pull in. When the line is close, it says how many minutes you have.
  • Steep camps are named before you drive there. A camp whose pad the game's map can't level says so on its Drive line.
  • "Wait until an hour before sunset" is on the menu from the morning, so a long desert day isn't one short wait after another. A wait for a set time now ends on that minute.
  • An AI's reply that matches nothing on the menu now hears so, with the two closest lines named. A number and words that disagree get both named, and nothing is played.
  • Smaller things: the dead-out card's line says it has 4 steps and which one takes the tent down, a walk to the water with a full jug says it adds no water, and the night card's rain buttons change when the forecast hour turns dry.

Nov 5, 5:14 PM

Your film has sound now

  • The films you make now carry the game's sound: the road, the camp, the rain, and the crackle of a burning fire when you're watching a replay. It needs the Sound switch on and a browser that can record sound. If it can't, the film still gets made, silent, and the game says so.
  • The first minutes on a phone are clearer. The coach's tip no longer sits on top of the Drive it button, and it now says what to tap: Drive it to go to your camp, and a Camp button appears when you get there.
  • AI players can now see the light. Every drive line tells them about how long it takes, when they'd arrive, and whether there's light left at that camp. When a camp is made after its dark line, the reply says why.
  • An AI can name its pick. On the game page, it can answer with the first words of a menu line, not only the number. A pick that could mean two lines gets refused, never guessed.

Nov 5, 10:21 AM

Be on your pad while you can still see

  • Camp made before dark. Each camp has its own dark line: the minute the sun goes behind its west ridge, or sunset where no ridge takes it early. Make a camp after that and setting up takes half again as long (the game's guess), and the trip card has a new row, Camp made before dark, every night
  • Walk the pad before you go. One more line when you leave a camp, 3 minutes. About one camp in three, the game leaves something small there, like a tent stake or a twist tie, and says plainly that the game put it there. Leave No Trace says to inspect your campsite before you leave
  • Fire rules now go by the forest's own day. After 5 PM in Montana the card could read tomorrow's date. An order that has ended leaves the card, and a food order doesn't count before it starts
  • When the hot shower or dinner on the coals isn't offered, the game now says why
  • Been here for real? The end cards have a new link to tell a camp's record what you found

Nov 4, 2:45 PM

What is new tonight

  • Each night card now has a row that says what is new tonight. The first night it is called Tonight; after that it is Since last night: when the Moon rises or sets and how many minutes later or earlier than last night, whether it is thinner or fuller, tonight's low from the Weather Service, and the first bright star to look for, with its time
  • The short loop on foot now names a different real thing each time you walk it from the same camp: the summit you can see from the turnaround (from the GNIS names), then the camp's creek by its USGS gauge reading, then a fire perimeter the loop goes into (from NIFC's record). A camp with only one of these says it every time, as before
  • The morning page warns you once when there is less water in the jug than the nights left will take, in the game's own numbers: "the jug has 3.6 gallons in it, and the 3 nights left take 4.2 gallons"
  • The trip card's Left it better row now says where to look: the walk on foot around camp is where you see litter at a fire ring
  • "The sun clears the ridge" is said as something that will happen until the clock gets there, and as done after
  • When a weak connection drops the very first download, the game quietly asks once more instead of stopping on "This world could not be loaded"

Nov 3, 7:24 AM

In the rain you get inside

  • When the Weather Service's hourly forecast says it is raining at your camp, the camp card says so, with the chance and about when it stops. Cooking, dishes and a fire outside still work, but you are standing in it. The card offers the dry ways: Wait out the rain in the cab (or inside the van) until the forecast's first dry hour, up to 2 hours; Get in the tent for the rain once the tent is up (take what you need and go potty first); Eat something that needs no stove; and, once you're inside with the satellite dish up and sky over it, Watch a show on Starlink, which draws from the batteries like the dish does
  • The trip card gains a row on a trip that saw rain at camp: Got in out of the rain. It is checked when nothing was cooked, washed up or lit outside while it rained. The van's galley is inside, so it cooks in any weather. Rain that falls only while you sleep doesn't count
  • Camp parking spots now keep off creeks. The aerial photo misses narrow creeks, so the game also reads the USGS creek lines: a spot within 40 feet of a creek is refused when other ground will do, and spots 200 feet away, as Leave No Trace says, are preferred. Morrell Creek's spot in the Lolo moved off the creek bed
  • On a phone, the first-night card has Send this night: one button hands your 10-second film and your meet-me link to your phone's share sheet together, so a friend can play the same first night. Your phone does the sending; the game sends nothing itself
  • On the rig drawings, tapping an add-on part (the winch, the fridge, the solar panels and so on) shows one quiet line saying it can carry a sponsor, with a link to the sponsor page. A rig's own factory parts never get one
  • The 10-second film's caption puts the date on its own line when the forest's name is long, so the year is no longer cut off
  • The friend's line on the radio no longer ends a sentence with two periods

Nov 1, 4:51 PM

Dinner on the coals, and where will the Moon clear the ridge?

  • After 5 PM, once your campfire has burned down to coals, the night card offers a second Cook: Dinner on the coals. Camp Cook plays a foil packet of potatoes, onion, smoked sausage and butter, about 20 minutes in the coals and turned once. You see a ring of stones, glowing coals, the foil folding shut, and tongs turning the packet
  • The packet's food box uses U.S. Department of Agriculture figures for each food (sausage, potatoes, onion, butter), with the amounts marked as estimates. It is the game's own recipe until Dave adds his own camp dinners
  • On a night when the Moon (or, on a moonless night, a bright planet) will rise over your camp's real ridge, the evening card asks Where will the Moon clear the ridge? Mark your guess on the skyline, which is drawn from the USGS elevation map. At the real minute the game says how many degrees off you were. Sleep through it and the morning card still tells you. The 10-second film's caption carries it too: "Guessed the Moon within 6 degrees"
  • Meet me at my camp: the first-night card says how many minutes before the sun left your camp's ridge you made camp. Copy the link and a friend sees your camp's picture with one button to play the same first night; their card then compares, in one line, how early each of you made camp. The numbers ride in the link itself, so nothing is sent anywhere
  • The camp pictures on the share pages and on davelalande.com's camp pages were re-taken without the rig's sponsor panel
October 2026: 75 releases

Oct 31, 9:05 PM

The rig tour holds still on a phone

  • The rig page's take-apart tour no longer scrolls the page on a phone, while it plays or when you drag through it
  • The first-night card now says exactly what stays on your device: nothing about the picture or the film is sent anywhere

Oct 31, 11:44 AM

Your night in 10 seconds

  • The first-night card now shows a real picture of your camp at dusk, taken in the game, instead of a drawn card
  • Make the 10-second film plays your camp's real sky from sunset into the night in about 10 seconds: about 4 seconds from sunset to the end of twilight, then 6 seconds of night, following the Moon when it is up. It is made in your own browser and saved to your device; nothing is uploaded. The film is brightened like a phone's night photo, and it says so. The ordinary morning card offers it too
  • A shared first-night link now opens on the forest's page with a picture and one button, Play your first night, so it shows properly when pasted into a message
  • After a first night, Stay another night carries on in the ordinary game from the same camp, the way Continue does
  • Camp pages on davelalande.com that fall inside a game forest have a Spend your first night here link. The first night then points you at that camp, and its card links back to the camp's own record
  • On a first visit the title shows one way in, Your first night, and folds Four nights and the challenge under More ways to play. Coming back, you see all three
  • The rig page has a take-apart tour: buttons for Power, Water and Gas pull each system out with gauges from the game's own numbers, a sky-cover slider shows what clouds do to the solar panels, and a 30-second tour runs by itself

Oct 29, 2:06 PM

Your first night

  • A third button on the title, Your first night, is a gentle way in for anyone who has never camped. You start at the forest's town junction with full tanks, about 90 minutes before that forest's real sunset
  • A small coach card walks you through the evening one step at a time: find a camp, level the rig, set up the tent (or put the van's awning out), and light the fire (or, where the posted rule says no fires, skip it). Each step says why it matters
  • On your first visit, Your first night is the button the title points you to. Continue brings a first night back right where you left it
  • In the morning, a first-night card shows what you got done before dark, with a picture to save or share and a link that opens straight into Your first night (add ?first=1 to the game's address)
  • It's free play with no score, and it never mixes with a challenge

Oct 28, 11:07 AM

Each camp's real record, and something new every night

  • The morning card links the camp's own page on davelalande.com, with a reminder to check closures and fire rules with the forest (or the BLM office) before you go
  • When a trip ends, its card names the camp you slept at most: what its record says it costs, how long you may stay (the record's own limit, or the general 14-day rule on national forest and BLM land, said as the general rule), and the same link
  • Each night's card says one thing that is new tonight: the brightest planet up after dark, the first bright star to rise, the Weather Service's wind and low, or the nearest creek gauge against a day earlier. Each line says where it comes from, and no two nights in a row say the same kind of thing

Oct 28, 5:49 AM

Crawl the rough roads, read the river before the ford, bring your gear in before the wind

  • On rocky and rutted roads a new Crawl button (beside Air down) slows the rig to spare its tires and parts; rushing a rough road makes a flat or a broken part more likely. In sand and mud, keeping your speed up still matters
  • A trip that drives rough road gets a new row on its card: Took the rough roads slow
  • Airing down still helps a little on rough roads, but it no longer earns a row or a field note
  • At a creek ford the game reads the real USGS river gauge. When the water stands above where it was a day earlier, walk the ford first or camp and cross in the morning (Read the gauge before the ford)
  • A fire lit where a fire ban is posted no longer counts as put out right, however well it was drowned
  • The wind in the Weather Service's hourly forecast now matters at camp: bring the van's awning in by 20 mph, and take down the Starlink dish and the portable panels by 30 mph (a tent left alone to hold a site tears at 30 mph too). Gear left out blows over and is gone for the rest of the trip (Took your gear in before the wind)
  • The Tacoma's camp stove is camp kit now: set it up outside before you cook, and pack it cool with the fuel capped before you drive on
  • The Tacoma carries a 100 Ah portable battery and two portable panels in the cab. Set them out in a sunny spot; the dish draws on the portable battery first, which spares the house batteries for the fridge
  • The van fills its fresh tank with town water on the one run to town (Filled the fresh tank with town water); creek water is for washing
  • Filtering water says up front when the jug is already full, and Pack up camp names everything still out, the stove and the portable kit included

Oct 27, 4:20 PM

Your rig's fridge, batteries and traction boards

  • The camp's cooler is now the rig's 12 V fridge/freezer, and it runs on the rig's batteries
  • One battery gauge on the camp card: the fridge and the Starlink dish draw from it, and the solar panels charge it by day, less in shade and under cloud. Let it run flat and the next morning a day of food is spoiled
  • Stuck in mud or sand, the traction boards take three steps: get them off the rack, drive out on them, pick them up. Leave them behind and they are gone for the rest of the trip
  • Each rig camps its own way: the Tacoma has a headlamp, a camp stove outside, a cathole and dishes washed outside; the van's cabin lights and induction cooktop run on its batteries, and its toilet and gray tank are emptied at a dump station
  • A trip has one run to town and back; heading for town at the end still ends the trip
  • The camp table, lantern and fridge come down when you turn in, even with the dish left up for the night
  • Starting a new Self Drive while the rig is still rolling brings the speed buttons and Stop back to the windshield

Oct 25, 9:40 PM

Make a video of any trip, to post on X

  • Any replay can now make a video of itself, right in your browser: about a minute to make, about 55 seconds long, an MP4 you save and post on X
  • It opens with a card naming the forest, the length of the trip and the AI that played it, and ends with the web address so viewers can play it themselves
  • In between are the trip's big moments (the first drive, scouting a camp on foot, making camp, the fire, the night, the morning), each with the game's clock and the AI's own reason
  • Press Make a video to post on a trip's replay; your Grok Bot's end-of-trip question offers it too. After saving, Copy the words for X gives a ready post
  • Works in Chrome and Edge on a computer, and is made upright on a phone held upright

Oct 25, 9:18 PM

Your Grok Bot asks three things at the end of a trip

  • When the trip is over, your Grok Bot asks one question with three boxes: put the trip on the leaderboard, send you the replay, send you the turn-by-turn log
  • It does only what you tick, and the page it reads gives it a link for each, so nothing needs the game's tab
  • Any finished trip can now be replayed from its trip code, in the same Watch this run player as the leaderboard's runs; it says plainly that the trip has not been checked for the leaderboard

Oct 25, 9:07 PM

One press to your Grok Bot, from anywhere in the game

  • Play with your Grok Bot, under More (in the drawer on a phone), now goes straight into this week's challenge in a new tab: the trip is started, your Grok Bot's card is open and its message is copied
  • The card of example pictures and the challenge's title page no longer stand in between
  • Where a browser will not copy without a tap (an iPhone), the green Copy button is the one tap left
  • The game you were playing stays as it was in its own tab

Oct 25, 5:36 PM

Your Grok Bot keeps its seat

  • If the game's tab is hidden behind your Grok chat, your Grok Bot's seat now stays open instead of closing after 10 minutes
  • Your Grok Bot is told the game is paused and asks you to bring it back; its move is saved and plays the moment the game is on screen
  • The hidden tab's title says your Grok Bot is waiting, with the trip code, so you can find the right tab
  • Opening your trip again later on the same device picks the seat back up by itself, so you do not press Have your Grok Bot play again

Oct 25, 3:20 PM

Charred logs and glowing coals

  • Where the fire works the logs, the wood turns black and the char splits into small blocks that glow orange in the cracks
  • The coals are a jumble of separate lumps, each at its own heat: orange-yellow where hot, deep red where cooler, cooling as the fire dies
  • Once the flames are gone, the inside of a steel fire ring dims instead of glowing brighter

Oct 25, 2:49 PM

A real campfire

  • The campfire's flames are a real fire: simulated once on our own computer with Blender's fire solver and filmed, then played back in the game
  • The flames have soft orange-yellow bodies, red edges and a bright core, and they flare up when you add a log
  • On a phone the fire uses about 2 MB of graphics memory, and only once you light it

Oct 25, 2:01 PM

A real cab, and one press for your Grok Bot

  • The inside of the truck and the van is rebuilt: molded plastic pillars and doors with a satin finish, a grained and dusty dash, chrome door handles, silver vent rings and stitched seats, lit by the daylight through the windows
  • The view from the driver's seat is the same as before; only the finish changed
  • On a phone the new cab uses about 3 MB of graphics memory
  • On this week's challenge page, the first button is Have your Grok Bot play: one press starts the trip, opens the Grok Bot's card and copies its message, and the button turns green and says Copied
  • With a saved game, the start button says New game, and says the saved game is replaced once you drive or walk in the new one

Oct 25, 1:58 AM

Crisp rig drawings

  • The pulled-apart drawings of the Tacoma and the van have clean lines and big part names, and on a phone the parts are numbered with a list underneath
  • The drawings no longer have the color and hand-drawn wobble controls

Oct 24, 11:08 PM

The van talks like a van

  • In the van, the game says water tank, awning and "into the van", and you leave a marker to hold a site; the Tacoma's words are unchanged
  • Driving away from a camp you made now warns that it closes the camp, and to leave something to hold the site first
  • Distances are rounded, and the forecast line says the day it was issued
  • The soap in your rig has no brand name

Oct 24, 8:30 PM

Choose your rig, the army-green van

  • On the start screen, choose your rig: the Tacoma, or the army-green 4x4 van (momatio.com/dispersed3d/?rig=van)
  • The van has a bed inside instead of a tent: at camp you put the awning out and set the leveling blocks, about 3 minutes each way
  • The van carries 24.5 gallons of diesel and 30 gallons of fresh water, and showers in its wet bath
  • The van will not take the roughest roads, the ones the record calls 4WD or keeps at the lowest maintenance level, and it says why
  • A ride now eases in instead of jumping straight to full speed
  • The trip code has "Copy it" and "Save it as a file" instead of an email link

Oct 24, 6:06 PM

The desert week, a new start picture, and no brand names

  • This week's four-night trip is near Quartzsite, Arizona, on Bureau of Land Management land: the Montana forests had a cold, wet forecast for Monday, and we only send you camping in spring, summer and fall weather
  • On that trip the town pump fills 10 gallons, so the drive home and the back half of the week matter
  • The start picture is shot from the truck's other side, with the fire beside its sign instead of in front of it, on a computer and on a phone
  • The overland gear on your rig is named by what it is, not by brand: pop-up camper shell, 12 V fridge/freezer, lithium batteries, battery monitor
  • A first look at a second rig, an army-green 4x4 van, as a drawing you can turn and pull apart: momatio.com/dispersed3d/rig/van/

Oct 24, 12:58 AM

Your rig on the start screen

  • The start screen shows your rig: a picture of the truck with its overland gear pulled apart and named, and See your rig opens the drawing you can turn
  • On the start screen the tent pick now reads Your tent

Oct 24, 12:06 AM

Your rig, and an easy way back

  • Dave's rig is now Your rig, ready for more vehicles later
  • The drawing has a clear Back to the game button at the top, and your browser's Back button closes the drawing and keeps you in your trip

Oct 23, 10:48 PM

Dave's rig on every trip

  • Dave's rig, the drawing of his truck and its gear, now opens on a challenge trip too (More, then Dave's rig, while the truck is stopped), not only in free play. The clock waits while it is open

Oct 23, 9:06 PM

The truck drives smoothly

  • Steering eases in like a wheel and comes back to center when you let go, instead of snapping to a full turn the moment you press a key. At road speed a full turn is gentler, and a quick tap is a small correction
  • The truck no longer turns while standing still, and backing up steers the way a real truck does
  • Leaving the road slows you smoothly instead of all at once, and a slope off road no longer drops you to a crawl
  • Letting go of the gas coasts gently, and the brake is firmer than coasting
  • On a phone, the stick is proportional: a light push drives slowly
  • Mouse turns ease out instead of stopping dead

Oct 23, 6:21 PM

Wash your hands at camp

  • At a made camp, set up the hand-wash station: the 2-gallon jug and the soap go on the camp table. Then Wash your hands appears, about a quart a wash. The station is camp gear, so pack it up before you drive on
  • A new habit on the trip card: Washed your hands at camp every night. Dave carries this jug and has never gotten sick in the backcountry
  • The hand-wash jug is its own water, apart from the drinking jug and the roof shower tank, and a town run with water fills it too

Oct 23, 5:55 PM

The hand-wash jug joins Dave's rig

  • Dave's rig (More, then Dave's rig) now shows the 2-gallon hand-wash jug with its spigot and the soap beside it, under Break out with the other overland add-ons. Dave carries it to wash his hands at camp and has never gotten sick in the backcountry

Oct 23, 4:33 PM

Town fills the roof tank too

  • When you get water in town, the roof shower tank fills along with the jug, the way Dave does it. The town list's water line shows both

Oct 23, 3:47 PM

The shower has its own water

  • The hot shower now draws from the 4-gallon tank on the roof rack, 2 gallons a shower, the same as on Dave's rig. Your drinking water stays in the jug, and a trip gets two hot showers before the roof tank is empty

Oct 23, 10:48 AM

REAL says where it comes from, and the road to town

  • Tap a REAL badge and it says, in one line, which public source that fact comes from, and opens that source's entry on the What is real page
  • Five words explain themselves on a tap: dead out, dispersed, MVUM, Red Flag Warning and stay limit
  • Going to town rides the real road out of camp toward the pump for a few seconds, with its miles and gallons. Tap to skip it
  • The morning card says what you slept on: how far off level the truck sat, and how far away the level spot was
  • In the desert, a dry wash no longer fills your jug

Oct 23, 7:44 AM

The sun over your ridge, and the creek in real numbers

  • The morning card says when the sun cleared your camp's own ridge and toward which named summit, and how late that was against a flat horizon's sunrise. The ridge comes from the elevation map and the summit's name from the federal place-name record
  • Where the USGS has a stream gauge on your camp's creek, the walk to the water, the filter and the dip quote its real flow and height, how far away the gauge is, and how long ago it was read

Oct 23, 6:49 AM

A hot shower, and a walk from every camp

  • On a sunny afternoon at camp, take a hot shower off the roof tank: 2 gallons and 10 minutes. The game won't let you if the jug couldn't then cover tonight and putting a fire out, and it reminds you to carry the soapy water at least 200 feet from the creek
  • Filtering water at the creek now fills your jug
  • Every walk to the same water takes the same minutes, worked out from the distance at a walking pace
  • Once you've packed the cans and foil out of a fire ring, it stays clean for the rest of your trip
  • The short loop on foot, once offered only at trailhead camps, is now offered at every camp by day where the ground allows one. The path is the game's, not a mapped trail, and the turnaround names a real summit you can see
  • The camp dashboard's buttons use the same names as the evening card: Start a fire, Level the rig, Settle in for the night
  • The tent you leave to hold your site is now a small A-frame tent
  • The lines about gas name the station the route really goes to
  • When the forecast on file is out of date, the game says which days it covers instead of saying nothing
  • The morning reads the same wherever you stand: Morning after night 1 of 4

Oct 23, morning

The rack load rides on your truck

  • The truck you drive now carries the load from Dave's photos on its cab rack: a tan traction board across the front, then the flat black shower tank, then the camper
  • The first-visit welcome on a phone fits the screen without scrolling

Oct 23, early morning

A better night at camp

  • The evening card opens with three big doors: Settle in for the night, Stay up and walk around camp, and Sit by the fire. The rest folds under More tonight
  • On a night with no fire, whether it's banned or you just didn't light one, you can Sit out under the stars: the lantern on the table, the sky turning, the stars and the space station rising, until you get up or the sky goes gray
  • Step out of the rig at a camp and the game tells you, once, what you'd notice on foot: how much the ground slopes where the camp sits, by the USGS lidar, and the water nearby and how often it runs
  • A desert wash is called what it is: water the national map marks as running only part of the year says so on every walk, filter and dip, and in the desert it's a dry wash most days
  • The morning card has a new line, Water and gas: what tonight and a fire will take from the jug, how far the creek is, how far the gas goes, and how far town is
  • At some camps somebody left cans and foil in the fire ring. Now you can see them, and Pack out what somebody left clears them away
  • When another party has the camp you were headed for, you now see it: their rig on the pad, tent up, and somebody gives you a slow wave as you come close
  • Cook says what you made
  • Dave's rig opens a little lighter: its drawing loads only when you open it

Oct 23, after midnight

Dave's rig, fixed from his photos

  • The camper's tent now opens the way Dave's does: hinged at the front, rising at the back over the tailgate
  • The camper reaches forward over the cab roof. That's what makes the bed long enough for an adult to sleep in
  • On the cab's rack, front to back: one traction board turned across the rack (Dave stacks the pair), the 4-gallon shower, then the camper
  • The rear door handles moved to the back edge of the rear doors, where they really are
  • The winch hidden in the front bumper shows through the lower opening, with its fairlead and hook
  • The Dometic fridge in the back seat is drawn at its real size
  • It's a 4WD truck, and now it says so: Drive shifts between 2H, 4 High and 4 Low with the rear locker, and you can watch the front shaft start turning

Oct 22, evening

Dave's rig

  • Stopped in the forest, More (the drawer on a phone) now has Dave's rig: the maker's own 2020 Tacoma TRD Pro, drawn by hand so you can turn it all the way around
  • Pop the camper's tent, open its wings and put the sun on its panels to watch the power run to the fridge
  • Drive it, or shift into 4 Low and lock the rear differential
  • Break it out two ways: the factory parts from the V6 back to the rear axle, or the overland gear pulled away from the truck, every part named
  • Later that evening: with the gear broken out, the batteries' label points at the nearer battery from any side, and the sun's ray reaches the panels without crossing the ladder
  • The game waits while it's open

Oct 22, noon

A cab drawn from a real truck

  • The inside of the cab is redone from photos of Dave's own Tacoma: a dusty charcoal dash with a defroster grille, the gauge hood and the top of the wheel, the center stack, wide windshield pillars, the headliner with its map lights, and matching doors with armrests and window switches
  • A folded paper road map and binoculars ride on the passenger seat
  • Dead ahead the road stays clear, and at night the cab goes dark with the light outside
  • Save the dawn leaves the cab out of your clip, so the sky stays clear

Oct 22, morning

The run to town

  • On a four-night trip, Go to town and back opens a list you tick: gas, water, groceries, dump the garbage, and a meal or a coffee, each with its own minutes
  • Before you leave, it adds up the drive and the errands and says when you'd be back, and warns you in amber if that's after dark
  • You start with three days of food. Each night uses one, and groceries fill it back up
  • Every night makes a bag of garbage, and town is the only place it goes. The trip card has a new row: Packed out your garbage
  • Gravel and dirt roads burn more gas than pavement, so crawling to a far camp costs you
  • On a phone, the pulled-up drawer fits on the screen again with nothing to scroll
  • Starting over is clearer: a new game now opens with "A fresh start" instead of "Welcome back", and Title in the middle of a game offers Start a new game. Your last game waits under Continue

Oct 22, overnight

Before you settle in

  • While you're stopped, one line under the clock shows the trip so far: which night of four, and the gas and water left
  • Settling in before the tent is up and the food is stowed now asks first, once a night
  • The night card opens on Before you settle in and the chores, with the camp's record and rules below
  • Help opens on a five-line Quick start in the game's own button names
  • After four nights, one picture of your trip card with the gas and water left, to save or share
  • Where a forest posts a real food order, the morning card names it
  • The level card is called Level the rig, the morning says Morning after night 1 of 4, and the fourth morning warns before packing up ends the trip

Oct 21, afternoon

The inside of the cab

  • From the driver's seat you now sit inside the truck: a dash with a lip, thin windshield pillars, doors with a window ledge and an armrest, and the roof edge
  • Look out the passenger window and you see the window, the door and the dash, the way you would in a real truck, instead of a flat edge of hood
  • Dead ahead the view is unchanged, and at dusk the cab goes dark with the light outside

Oct 21, early morning

A driver's seat that feels like one

  • The hood stays bolted to the truck and level, whichever way you look
  • From the driver's seat you can turn your head to either side window and nod a little, but not stare at the ground; on foot you can still look anywhere, all the way around and down at your feet
  • Moving the mouse to a button or a panel no longer swings the view on the way there: the view turns when the cursor rests near an edge

Oct 20, evening

A clear windshield while you drive, and map squares like a paper map

  • Enjoy the ride is now the game's way for everyone: once you're rolling the screen clears, and a small arrow with the miles points to your camp
  • The readings drop in when you ask: drag down from the top (or press I) and the clock, light left, fuel, water and miles to go show for a few seconds, then put themselves away
  • Camp names wait until you ask for them: press Names (N on a computer)
  • The map has squares like a paper map, letters across and numbers down, and each camp's label carries its square
  • On a phone the letters and numbers sit outside the map's edge, so the map itself stays clear
  • The title's Start button now says Play, which is what it does

Oct 20, morning

Camp Cook, third pass, and a fairer trip card

  • Camp Cook's pan looks more like the real thing: chunkier bell pepper pieces with charred edges, thinner and paler hash browns, whiter fat on the raw bacon and redder bacon once it cooks
  • Broken out frames only the food that is in the pan at that step, so a few heaps fill the view instead of floating in a big empty space
  • "Nothing left behind" is fair to a base camp: leave the camp clean on your last morning there and every night you spent at it counts as packed
  • Filtering water at a camp's own creek now says plainly that it does not count toward "Water from a creek", which is for a creek the stream map shows running all year
  • The same update is on davelalande.com's Camp breakfast scramble field note

Oct 20, early morning

Camp Cook, sharper: real light and shadows, and food that looks like Dave's pan

  • Camp Cook is lit for real: a warm morning sun and soft sky light on every surface, a shine on the peppers and the nonstick pan, and shadows the food casts on the pan and on itself
  • The food looks like Dave's own pan: thin curved pieces of bell pepper, narrow curled bacon that browns as it cooks, golden shredded hash browns, onion slivers, jalapeño rings and soft egg curds
  • A gray granite pan with white flecks, a rounded blue camp stove with a wire grate, and a wood table with real grain
  • Sharper on a computer: the scene is drawn at twice the pixels, and it steps itself down if a computer can't keep up
  • A level camp stays where the record has it: three camps that sit near their road but are level (Moser Road 6213, Auggie Cut-Off 04 and Crystal Hill) are back on their recorded spots instead of being moved 100 feet off

Oct 19, late night

Camp Cook points to its recipe page, and keeping a forest for offline play survives a dropped connection

  • The recipe in the game now links to the same recipe on davelalande.com, and the recipe page there links back to the game
  • Keeping a forest for offline play no longer gives up on one dropped connection: a file that drops before any answer is asked for once more, so a weak signal does not throw the whole forest away

Oct 19, night

Camp Cook: Dave's breakfast scramble in 3D, with every ingredient broken out

  • Camp Cook, a recipe you can watch: Dave's camp breakfast scramble (bacon, hash browns, the week's bag of peppers, onion and jalapeño, then 3 eggs) cooks step by step on a one-burner stove, with what each step looks like when it is done
  • Watch plays the whole recipe in about a minute; Cook along counts down each step's real minutes while you cook
  • Broken out: the food lifts out of the pan like an exploded drawing, and every ingredient is labeled with one fact from USDA FoodData Central, with a link to its source
  • What's in the pan: protein, calories, vitamin C, fiber and sodium add up as each ingredient goes in (about 29 g of protein by the end; the amounts are estimates and say so)
  • In the game: Camp recipes in the phone's drawer and a Recipe link on the night's Cook line, only when the truck is stopped. The game pauses underneath and comes back exactly as it was
  • On davelalande.com: the same recipe as a field note, Camp breakfast scramble, in the site's own colors
  • It works with no connection in a forest you kept for offline play, and everything in the pan is drawn in code, so it stays light on a phone

Oct 19, afternoon

Fixes from an AI's playtest, and a lighter game for computers with no graphics card

  • An AI player played a four-night trip on Custer Gallatin overnight and wrote down everything that tripped it up; these are its fixes
  • Night chores show what is done: each line has a check box, a ticked line says "done", and the card says plainly that ticking a chore spends its minutes on the game clock, once
  • The morning reads like morning: the morning card is about last night's camp, with no advice about tonight's wind, and Real right now says "The sky now" by day and "Forecast for the coming night" from 6 AM to 6 PM
  • Headlights go off after a night's sleep, and if they are on in full daylight one line says how to turn them off
  • The road under the wheels has its real name: up Hyalite Canyon it said "Fowler Ln", a town street's name the street map carries along the Forest Service road. It now says Forest road 62
  • The map keeps camp names apart: on a phone it names up to five camps instead of one, never on top of each other or the truck, with your goal camp and the camps you slept at named first
  • Tonight's camp is a free camp whenever the forest has one, never a fee campground
  • A computer that draws the 3D without a graphics card now opens the lighter game phones already get: fewer trees and a smaller photograph. Help, Settings puts the full game back
  • A guard for the game clock: in that playtest it leapt three hours at the start of the trip. We could not make that happen again, so the clock now ignores a sudden jump in the computer's own clock, and we are watching for it

Oct 19, morning

Camps off the road, on level ground

  • Camps are off the road now: every camp has a spot where you would really park, and a Self Drive rolls down a short two-track spur and stops there, instead of parking on the road beside it
  • A dispersed camp keeps the spot its record gives when that is 80 feet or more off the road; one closer than that moves to about 100 feet off, on dry, open ground away from other roads
  • The spot is picked for level ground, scored the way the level card reads the truck's four wheels, so the card can usually help you level up
  • Developed campgrounds keep their own loop road, and camps far out in the desert stay exactly where the record has them

Oct 19, early morning

The real wetlands on the map, and rain that sounds like where you are

  • Real wetlands on the map: zoom in and the wetlands the U.S. Fish and Wildlife Service mapped from aerial photographs show hatched in blue-green, with a key that says whose map it is. Their edges are approximate, and ground that looks dry can still be one
  • The map zooms: Zoom in, Zoom out and Find me, down to about half a mile across. On a computer the mouse wheel zooms and a drag moves the map; on a phone, pinch
  • Rain by place: in the truck or the rooftop tent it is the downpour on the roof over you, with drips off the trees; out on foot it is the same rain, more open and a little softer. Light rain stays light
  • Behind the scenes: more for AI players, like seeing an AI's reasons as it plays and taking the wheel back from it. It is not open yet

Oct 18, evening

The sound offer stays off the fire, and a reminder to stay on the mapped roads

  • Sitting by the fire, the offer to turn the camp sound on now always moves off the fire. On a slow phone it could land right on top of the flames and stay there
  • Stay on the mapped roads: the first time you park well off every mapped road and away from any camp, one line says so. Driving off the forest's vehicle map can earn a ticket, dry-looking ground can be a wetland, and the Road button points the way back. It is said once, never again
  • The trip card is fairer: a fire lit and put out on the same day counts for that night, and Head for town now checks the camp the same way driving away does: a fire still going is put out and camp packed up first, and a clean leave counts as packed up
  • Behind the scenes: more groundwork for AI players. It is not open yet

Oct 18, midday

Lighter ground photos on phones, and a try-out of the enjoy-the-ride screen

  • On a phone that can show compressed pictures, the ground photographs now take about a quarter of the memory they did (about 21 MB instead of 78), so the game runs easier. Computers and older phones keep the regular photographs, and the Info card says which you have and why
  • A try-out of a calmer screen while you drive, from Dave's own idea: add ?ride=1 to the address. Camp names stay away until you ask for them, a small arrow with the miles points to your camp, a pull down from the top brings the clock, light, gas and water, and any line that pops up goes away by itself in a few seconds
  • For people building AI players: add ?ai=1 and an AI can take the driver's seat. Self Drive does the driving, the AI makes the slow calls (which camp, gas and water, push on or wait), and touching the wheel hands it straight back to you

Oct 18, morning

The hood stays with the truck when you look around

  • Look around while you drive and the hood keeps pointing down the road, the way a real truck's does. Turn your head far to the side and it drops out of sight below the door and dash
  • No more "The whole tile is now drawn at 3.2 m a step" popping up mid-drive. It was nothing you could act on, and the Info card still has the ground detail
  • Pressing "Let time run fast" a second time no longer freezes the game: the clock stops at the hour the fast run reached

Oct 17, late evening

The fire goes dead out before bed, and the game's lines take turns

  • Settle in for the night with a fire lit or its coals still warm, and a card walks you through the Forest Service's steps first: drown it, stir it, feel for heat. You can still turn in and leave it burning, and the morning card says so honestly
  • The game's lines take turns: a teaching line that comes up while you roll waits until you stop, a line that is no longer true is dropped, and a line never pushes another off the screen
  • Every Self Drive starts with one line: how far, about how long, and whether you will get there in daylight or after dark
  • The water jug says when it runs low and when it is empty, once each, with the real ways to fill it. Filling the jug, or a run to town, clears the warning
  • Stay today is only on the morning card, and the evening buttons say what they do: Stay up and walk around camp, or Sit by the fire while the hours go by
  • The four-night trip ends on its own card and shows which night you are on. On phones, nothing covers the open More drawer and the trip card's first line clears the Close button

Oct 17, early morning

A clear windshield: nothing in the way while you drive

  • About a second and a half after the truck starts rolling, the screen clears. Left in the corner: Info, the speed (x1, x4, x12) and Stop on a Self Drive, and only Info when you drive by hand. A message that matters shows as one thin line; the game's teaching lines wait until you stop. Info brings everything back while you roll
  • Each night's note writes itself from what the game recorded, and you can change it; your words are kept as yours
  • Dave's own way at the creek: Dr. Bronner's lavender (skeeters don't like it), 200 feet from the water. One gallon of water a day is his number from his trips
  • Parked at camp with the engine off, at dusk or first light, a mule deer (an elk where elk live) may step to the edge of the clearing. It is the game's chance, said as the game's, not a sighting
  • A new line on the night card: how long the sun is off this camp behind its own ridges (USGS ground), and how long the woodpile lasts
  • Smoother edges on every phone, and fixes from a player who started cold: the clear windshield works after the first night too, old lines no longer pop up the next morning, and a fire that burned out on its own is never written up as put out with water

Oct 16, afternoon

The game has a goal: a four-night trip in one forest, on limited gas and water

  • "Four nights" sits beside "Tonight's camp" on the welcome: four nights in the Lolo on a quarter tank (6.5 gallons) and 5 gallons of water. The trip is saved for a week, so it can be one long sitting or four evenings
  • The trip card has two lists. The trip's: four nights out, every fire put out with water, nothing left behind, and back to town with fuel. The overlander's: looked at camps you did not stay at, got out and looked on foot, shut the engine off and listened, held your site, three nights at the site you held, water from a creek, a cold dip with the soap 200 feet from the water, and left it better than you found it. Each row is checked or not; nothing is added up and nobody is ranked
  • On the fourth morning, Head for town drives the real road miles to the gas station in Seeley Lake. Run the tank dry on the way and the trip ends, and says how many road miles were left
  • Some fire rings hold cans and foil that somebody left. They are the game's, labeled as the game's, never a word about the real site; packing them out counts as leaving it better
  • The season is judged camp by camp from each camp's own record, and a trip is refused only when every camp in the forest is closed
  • On a phone the welcome's three buttons now fit the first screen, and on the Red screen the logbook's night squares and the REAL tags are red with black words

Oct 16, early morning

The Weather Service's warnings for your camp, cold and wet nights, the fire that burned here, and gas back to town on real road miles

  • When the National Weather Service posts a warning for the spot, such as a Red Flag Warning, a Wind Advisory or a Flash Flood Watch, the game quotes it with its date and the office that posted it. On a Red Flag day you are offered "No fire tonight": your choice to make and to take back, kept in the logbook. The game never refuses a fire on its own
  • Where the forecast's own grid cell sits well above or below the camp, one sentence says so, so a forecast low is read for what it is
  • Cold and wet nights from the forecast's own numbers: bring the water jugs in on a freezing night, crack the tent's vents when the dew point says the tent will be wet inside by morning, and park with the truck's tail to the wind
  • The fire that burned here: when a camp sits inside a wildfire perimeter in the National Interagency Fire Center's history, the camp card names the fire, its year and its acres, with the date the record was read. The drive row says how far the road climbs and its steepest mile, from USGS elevation
  • Gas back to town in road miles: the nearest gas station is found on OpenStreetMap and the road there is routed by the game itself, at the game's 13 mpg on pavement and 8 on dirt
  • Footsteps on what the record says is under you (gravel, forest duff or sand), the coaching line read aloud by a screen reader, and a game pad or Steam Deck drives, steers and looks

Oct 15, evening

The real dusk, the Moon's real face, the Milky Way as photographed, and a day at camp

  • Dusk is now worked out by the game's own model of sunlight passing through the air, instead of a hand-picked table of colors: an orange band low over the real ridge, fading through lilac to blue after the sun goes down, and properly dark at night
  • The Moon wears its real face, from NASA's Lunar Reconnaissance Orbiter map, lit by tonight's real phase, and at a dark camp the Milky Way is the European Southern Observatory's all-sky photograph, placed by the same clock as the stars
  • A day at camp: the morning card offers "Stay today". The afternoon follows the Weather Service's real hours, the sun crosses camp and the truck's shade moves with it, and the evening ends at the real dark. What a day costs in water is the game's guess, labeled as one
  • The Starlink dish, the traction boards and a steel pipe gate built in Momatio's Asset Lab replace the plain shapes, and the ground tent has canvas with seams
  • On a phone, the truck shows its full finish while you are parked at camp, and on dirt roads dust builds up on the hood until the forecast's rain washes it off
  • On a phone, smoother edges along tree lines and ridges can be switched on by adding &aa=1 to the game's address. It stays off until it has been tried on real phones

Oct 15, afternoon

Stow the food where the Forest Service says so, rain on the tent, a creek that sounds like its gauge, and cliffs without streaks

  • Where a forest's own alerts page posts a Food Storage Order, the night checklist gains "Stow the food: cooler and food in the truck", with the order's number, its dates and a link to the order. The game works out each camp's ranger district from the Forest Service's district map, so the chore says plainly when a camp is inside the area the order names; where the order's area cannot be placed, it says that too. Where no order is posted, nothing changes
  • Rain on the tent: in the hours the National Weather Service forecast says rain, settled in or sitting by the fire you hear it, louder in the tent than by the fire. The sound is made by the game itself, not a recording, and stays off until you turn the sound on. The morning card says which hours it rained, by the forecast
  • At the three camps on Hyalite Creek, the creek is louder when the USGS gauge reads higher than on your first night there and quieter when it reads lower, and the engine-off card says why, with the gauge's own height and the time it was read
  • Steep faces no longer show long green and brown stripes where the overhead photo was stretched down the cliff: they take their color from the photo around them, and the rock grain shows
  • On a phone, the second night in a forest offers once to put the game on your Home Screen: a button where the browser can install it, the Share steps on an iPhone
  • On davelalande.com, the 22 camp pages the game holds now show the game's own picture of that camp before sunset, labeled as the game's view, and the game's day there: the fire rule, tonight's low and the creek gauge, each with its source

Oct 15, morning

Wake for the pass after midnight, cliffs that read as rock, and a lighter visit after a phone runs out of room

  • On a night when the space station, the newest Starlink train or a meteor shower's peak comes after midnight, the night card offers one more choice beside Wake for first light, such as "Wake for the 5:54 AM pass". You sleep as Settle in does and are woken 8 minutes ahead by the coals, facing where it comes up, with one line saying what it is and which way to look. Back to sleep, at the bottom, sleeps on to sunrise. The times are computed from CelesTrak's orbits and the International Meteor Organization's shower table for a clear sky, and a cloudy hour in the Weather Service's forecast is said, not hidden. On other nights nothing changes
  • Bare ground the USGS elevation map measures as steep now shows a photographed rock surface, a free-to-use picture of other rock that adds grain and cracks; the federal aerial photo still sets the color. On phones too
  • If a phone ran out of room last time, the next visit opens lighter (fewer trees, smaller ground photos, the extra shading off) and says so once. Help, Settings puts the full picture back, and two clean visits in a row put it back by themselves. If the 3D picture is lost, a Reload button shows instead of a black screen

Oct 15, early morning

When the sun really leaves camp, tonight's low, and a level you can read

  • Where a ridge to the west hides the sun early, the game now says when it goes behind that ridge and camp falls into shade, worked out from the USGS elevation map of bare ground (so the trees take a few more minutes). At Langohr in the Custer Gallatin on October 11 that is about 5:19 PM, almost an hour and a half before the almanac's 6:46 PM sunset. It is on the drive planner's arrival line, the camp dashboard's sky row and, once, at camp. A camp with an open sky to the west says nothing extra
  • Tonight's low and the temperature at first light, from the National Weather Service's hourly forecast: the camp dashboard gives the night's coldest hour with its time, the morning card the forecast at first light, and a night under 40 degrees is said once as you make camp. Where the forecast has no hours for the night, it says nothing
  • The level card draws the red T level straight down and large: both vials with their one-degree marks, a big bubble with a green rim when it is level enough and amber when it is not, and an arrow on the low end. On a phone the level, both readings and the verdict fit without scrolling
  • On a phone the route strip keeps to the arrival time, the light and the gas, so it no longer pushes the captions down onto the thumb stick

Oct 14, evening

Steering that keeps turning, real fire rings and a smoother first visit

  • A, D and the arrow keys (and the stick, sideways) now turn the rig for as long as you hold them, at the rate a rig turns, and the view turns with the cab. Before, a held key stopped turning after about 34 degrees
  • The campfire: a ring of real stones at a dispersed site, and the Forest Service steel ring with its grate where the camp's record says it is a fee campground; split firewood with bark that chars as it burns down, a cracked bed of glowing coals, and soft wisps of smoke that drift with the forecast wind
  • A smoother drive: the first time you drive in among the trees a phone no longer stops for a second, and the game's warm-up now prepares the pictures the frame really draws
  • A first visit opens on a forest that is open today, starts you on a mapped road near the first camp, highlights one camp to drive to, waits until you have stopped before opening the camp card (which then says You are here), and keeps the level card's button on the screen
  • The Fire button on foot turns you to face the fire and keeps it centred
  • Sharper ground and road surfaces seen at a slant, and the page itself is about 480 KB smaller to download (the notes and spacing in the game’s own code are taken out when it is built)

Oct 14, afternoon

Bark up close, real road surfaces, gear shadows and the elk at dusk

  • Up close the ground and the trees are real materials: bark and needles you can see, and a road whose record names its surface now wears it (gravel, native dirt or asphalt, from photographed materials) instead of one plain band
  • The truck, the tent and the camp gear cast real shadows near the rig, and take them
  • The bull elk at dusk, in the three Montana forests that have elk
  • The best dark night of the next seven, named on the title and the morning card: the cloud is the Weather Service's sky cover, the Moon times are the game's own arithmetic. Your first evening is told in order, once
  • See this spot for real: the game's view beside the USGS aerial photo. The Season Book's real trip prints, with links to each night's real forecast and town, and Plan the real trip opens davelalande.com/trip with the camps you slept at
  • Every REAL badge is a link to its source on the What is real page, which now uses davelalande.com's own words for the five sources both share
  • A lighter first visit: the graphics engine now loads as one compact file, about 490 KB less to download, and momatio's menu sits at the top of the game's own pages

Oct 14, early morning

A quick start, wet roads after rain, and the night sky to share

  • A short quick start right after Start: you are in a reconstruction of the real forest (USGS lidar ground, the USGS aerial photo), look for the REAL badges, the keys or stick, the Drive and Camp buttons, and your progress kept in this browser. Don't show this again is one tick
  • After forecast rain the roads read wet: darker, little dust, puddles in the lidar's real dips, a splash over the hood, and more soft spots on rough roads while they dry. The forecast is the Weather Service's; the wet look is the game's reading of it
  • At first light, fog in the low ground and dew on the hood when the forecast has the air near its dew point and calm; said as the game's inference
  • The sky to share: tonight's space station and newest Starlink train passes with a heads-up, and a short clip of the dawn or a pass you can post
  • Camp life: the dish's sky view from the real ridge and trees, an engine-off soundtrack of wind and creek, breaking camp the Forest Service way (dead out, tent down), and now and then another party's rig already in a spot, so you drive on
  • A share link opens your friend's night, a returning title says what changed since last night, and each share page names its camp's record on davelalande.com, with Plan the real trip from your season

Oct 13, early morning

Getting level, the camp page, and keys that drive

  • At camp, getting level the way Dave does it: engine off, listen, then a two-vial level reading the real USGS lidar under your four wheels. Pull ahead, slide a traction board or a flat rock under a low wheel, or find flatter ground
  • One Camp button, a quiet camped line at the top, and a camp page with your fire, water, fuel, level, tonight's sky and weather, and a REAL tag naming the source of every outside number
  • No driving off with the fire lit: one card, put it out and pack up, or stay
  • Keys drive on a computer and the thumb stick drives on a phone; the hold-to-drive button is gone. The mouse keeps steering past the edge of the picture. Auto is now Drive
  • Dave's own truck with its real finish on a computer; Dave as the once-a-season camp neighbor, now his realistic model; and some evenings a deer on the road at dusk, the game's own deer

Oct 12, evening

Lightning on stormy nights, Help as the About page, and sharper camp gear

  • When the National Weather Service forecast calls for thunderstorms near you: flashes, strikes, thunder you can count, and the safe move, off the ridge and into the truck
  • Help is now the About page: what the game is, that you are managing time, and the key map, with one small "New here?" note on a first visit
  • The camp gear draws its real surfaces (worn paint, scratches, seams), with smaller pictures on phones, loaded as you reach camp
  • Some nights, a sound at the edge of camp. The game does not pretend to know what it was
  • The morning card counts your nights at a camp against the stay the record allows, and says when it is the general 14-day rule instead

Oct 12, afternoon

Who else is out tonight, and a picture of each night

  • When you make camp, the game says once how many others made camp in the same forest tonight. A count, never who or where
  • The game keeps a small picture of each night at camp, and the Season Book shows it beside that night

Oct 12, early morning

Camp gear, the Season Book, and a neighbor at dusk

  • Your camp has gear beside the truck: a folding table with a lantern that lights at dusk, a cooler, a water jug, a jerry can, an axe and a shovel, all built in Momatio's Asset Lab
  • The Season Book puts your season's nights on one page you can print or save. Open it from the logbook's "Print my season"
  • Once a season, at dusk, a neighbor stands by his pickup on the nearest road and gives a slow wave when you look his way, and the game tells you once who he is: Dave, who makes the game

Oct 11, evening

Road-number posts at the forks

  • Real Forest Service road-number posts stand at the forks, on roads that have a number in the road data. The post itself was built in Momatio's Asset Lab, where you can watch it being made
  • Help and the About page link this progress page, with one plain line

Oct 11, midday

Polish from two play-throughs

  • Quartzsite reads as public land (a Bureau of Land Management area), never as a national forest
  • No glowing beacon slab at the camp you are standing at, and beacons fade out up close
  • Nothing cut off on a phone: the clock, the chip names and the replies by the fire all fit
  • Before sunrise it says "dark until" the sunrise, instead of counting light left
  • Plainer drive and demo lines
  • No keyboard hints on a phone

Oct 11, morning

Water, stars and a cloudy sky

  • A standing Water mark on the compass band whenever drinkable water is near, with its distance and direction, the way the Rig mark works
  • Walk to the real creek to fill the jug, instead of waiting out a trip in minutes
  • A sign at the fork, saying where each road goes, read from the road map
  • Star trails: an hour of this sky, computed, drawn as one picture by the fire at night
  • Tomorrow night's sky, with a Remind me calendar file
  • Clouds in the sky on a cloudy forecast day, with their shadows crossing the ground
  • A short loop on foot at a trailhead camp
  • A camp chair, a woodpile and the Starlink dish at camp
  • A Road mark on the compass band when you are off the mapped roads
  • The washboard buzz in your hand on an Android phone (Help turns it off)
  • A before-dark streak: nights in a row you made tonight's camp before dark
  • A Picture button back at camp, for the picture you would send
  • Phone fixes: cards no longer cover the readouts, and the spoken caption sits clear of your thumb
  • Share pictures: one per forest, at tonight's camp near sunset, so a link opens with a real picture
  • A Try the preview link on the title page

Oct 11, about 1 AM

A real picture behind the title, and a night worth waiting up for

  • A real picture from the game behind the title
  • Continue where you left off: open the page tomorrow and the evening is still there
  • Show me a night: a 90-second first run that plays itself and ends at the lit fire
  • Wake for first light: a time-lapse dawn, with the sun coming over the real ridge
  • The Milky Way where it really is on a dark night
  • Rain and overcast when the National Weather Service hour says rain
  • The real creek drawn clear: a stony bed, ripples, glints and white water
  • A real campfire recording (a CC0 recording from Freesound)
  • Camper decals on the truck
  • Before you roll: your arrival time, the light left and the fuel, on each camp
  • The destination on the compass band while you drive
  • A real dome tent for the ground tent, instead of pale steps
  • Sharper ground underfoot, up close
  • Stay up and enjoy the evening, beside Settle in for the night
  • On a computer, the extra buttons go in More
  • Tips told once, the first time they matter

Oct 9

The mouse steers, and Help gets a button

  • On a computer the mouse steers with no click: where the cursor sits on the picture is where you turn
  • Help in the dock: what the game is, how time works, the key map, and a link to every feature
  • The Red screen for night eyes: deep red on black so you keep your night sight at a real camp (R key, or one switch in Help)

Oct 8

Back to camp, and a phone that fits

  • Back to camp: tap Rig on the compass band and you stand ten feet from your truck and fire
  • A compass band with a mark for your rig and your fire, each with its distance
  • The phone drawer: a clear picture, with every button one pull away
  • A thumbstick on the screen for moving, a headlamp when you step out at night, and a tap on the picture puts a card away
  • Choose your rig: ground tent or rooftop tent
  • Your own hood, drawn after a real truck
  • The high point: a sunset overlook on the real roads
  • The sound of the road
  • The creek's real level from the USGS stream gauges, and the ford
  • The season's end, and field notes
  • Back from town, full
  • The season map, as a picture, and a picture when a link unfurls
  • A closer look at what still looked fake: the floor, the dust and the far forest
  • A features page: every feature, a sentence each, with its key or button
  • A key for the sound, and a key map
  • A burned-down fire can still be found: the band's button reads Coals until sunrise

Oct 7

The radio, the forecast and the fire ring

  • The friend on the radio, who asks how the night went
  • Tonight's forecast, from the National Weather Service
  • Say where you are, and what is real right now
  • Make camp by the fire ring, beside the rig
  • More light: the rig's own work lights

Oct 5

A newer graphics engine becomes the usual one

  • The game draws with WebGPU where your browser has it, and falls back to the older WebGL2 by itself, so every visitor sees the same picture

Oct 4

The sky at camp, and a logbook for your season

  • Tend the fire: the coals stay, the fire says how long it has left, and you can add a log
  • The sky at camp: sit and watch, find north, see the star colors, plan a night for a meteor shower or an eclipse
  • Drive by moonlight, for real
  • Find your way back to camp, and keep the screen awake on a long drive
  • Each lake keeps its own color
  • Open where I sat: a link that opens the game at your camp, hour and fire
  • The logbook that remembers your season
  • The closed gate: Forest Service season closures, enforced on the roads that have dates
  • A shorter front door, and Tonight over this forest
  • Tonight's postcard: a picture of your camp under tonight's sky, with the link
  • The map that fills in: the roads you have driven, your camps and your tents
  • Trouble on the road: the stuck truck and the flat, on roads the agency calls rough
  • The road you feel: washboard on gravel, dust on dirt
  • A truck that looks like Dave's, with the tent up at camp
  • A newer graphics engine (WebGPU), built piece by piece behind a switch: the sky, the ground, the trees, the roads, the truck, shadows, grass and sparks

Oct 3

Fire, stars and a better forest

  • The real stars
  • Meteor showers and eclipses as real events
  • Wood decides how long the fire burns
  • Stay up by the fire
  • Moon-aware night driving
  • A campfire you can spot from farther away
  • Trees grow where the aerial photograph shows forest, thinned and sized better
  • Play offline at camp
  • The game remembers Hide bars, and the clock keeps showing

Oct 2

A campfire, the real Moon and an easier phone

  • A campfire you can see at night
  • The real Moon, in its real phase and place
  • Camp is its own scene, so a phone uses less than half the memory at camp (77 MB down to 34 MB)
  • Water always looks like water
  • A game-first screen with more room for the forest

Oct 1

The first pieces

  • Proper conifers, with flat cards standing in for the far forest
  • A message waits while a card is open, then shows
  • The camp checklist
  • The tent that holds your site

Make camp before dark.

Play your first night

The ridges between the colors are real. Each is the skyline looking west from a real camp, worked out from the U.S. Geological Survey’s elevation map of that place, at the height of a standing person’s eyes, with the curve of the Earth in it. They use the near ground the game drives on, not the far peaks. All four are drawn to one scale, so the desert is low and the forests are tall, and all are drawn taller than they stand so that they can be read on a phone. Dispersed 3D is made by Momatio.