Dispersed 3D · every feature

Everything the game does, and how you do it

An overlanding game on real public land: the real ground and aerial photo, tonight’s real sky, and campsites read from the record. Each card says what a feature does and how you reach it.

Play Dispersed 3DKeys at a glance

V a key on a computer Clock a button on screen Phone: where it sits on a phone

On a phone: back at camp after tapping Rig, the truck and the campfire in view, with the compass band above
Tap Rig: back at camp
On a phone: the drawer pulled up, with the readings and every button, Help, Logbook, Air down and Real right now among them
The phone drawer, pulled up
On a computer: the Help and About card with a drawn keyboard, every key the game uses lit and named
On a computer, press ? for the key map

The land

Real ground, a real photograph, real names.

Real public land in 3D

Four real places to drive: the Beaverhead-Deerlodge, Custer Gallatin and Lolo national forests in Montana, and the desert near Quartzsite, Arizona. The ground is the federal elevation survey (1-meter lidar around the campsites), draped in the federal aerial photo.

HowPick a forest on the title screen.

Where you are

The top bar names the forest and the state, and the campsite once you are within about 500 feet. Your first visit to each forest opens a card that says where you are.

ButtonWhere am I again? on Help and About

Real right now

One sheet listing everything on screen that comes from a real record (the sky, forecast, smoke, fire rules, space station, ground, photo and campsite) and how old each one is.

ButtonReal right now on the title screen and by the fire
PhoneMore, any time

Name a ridge

Tap a far ridge or peak and the game names it from the federal place-name record, with its height and how far away it is. Where the record has no name, it says so.

KeyP names the ridge in the middle of the picture
TouchTap the ridge

High point

The highest spot on the open mapped roads, with the named summits you can see from it. Best near sunset.

ButtonHigh point of the mapped roads in the Drive list

Water in the aerial photo

Next to the water the record names, the campsite card says what the aerial photo shows there: the water’s color, or that it is mapped as water but dry in the photograph.

By itselfOn campsite cards

Closed gates

Where the Forest Service map says a road is closed to vehicles today, a gate stops the rig. Routes go around it, and you can walk past. So far in the Lolo, the forest whose road map carries dates.

ButtonsWalk past the gateFind another way

Getting around

Drive, walk, look around, and always know the way back.

Drive and walk

Hold the big button to drive toward wherever you are looking. Get out to walk a campsite on foot; the rig stays parked where you left it.

KeysW↑ drive S↓ back up AD steer E walk Shift walk faster
ButtonsHold this down to driveWalk then Back in the rig
Back upMore then Back up

Thumbstick

On a touch screen, put your left thumb on the lower left of the picture and push: up to go, down to back up, sideways to steer (on foot, to turn). Your right thumb drags to look around.

PhoneAppears under your thumb. The Stick switch under More turns it off.

Self Drive (Drive)

Pick a campsite, tap Drive me there, and the rig drives itself along the real mapped roads while the light goes down. Let it run ×4 or ×12 to wait less; the miles, daylight and fuel stay the same.

KeysC the campsite list Esc take the wheel back
ButtonDrive then Drive me there
PhoneMore, then Drive

Forest map

A map of this forest’s roads, the stretches you have driven, the campsites and where you are.

KeyM
ButtonMap
PhoneIn the bottom bar

Compass band

A strip under the top bar shows which way you are facing. On foot it adds a Rig button, and a Fire button while a fire burns, each with its distance and an arrow for the way to turn. When the fire burns down, the button reads Coals until sunrise, so you can still find it.

ButtonFire 90 ft turns you to face the fire, or its coals

Back to camp

On foot, tap Rig and you walk back to camp: you stand about 10 feet from the rig, facing it and the fire, and the clock moves on by the walk. On an upright phone you stand a little farther back so both fit.

ButtonRig 140 ft on the compass band

Steer with the mouse

On a computer, no click needed: move the mouse toward the left or right edge of the picture and the view turns that way, faster the farther out you go, and the rig steers with it. The middle holds still. Over a button or a card it stops, and A, D or the arrow keys take over until the mouse moves again. Dragging the picture still looks around.

KeysAD steer by key
SwitchSteer with the mouse: On on the Help card (computers only; on unless you turn it off)

Mouse look (L)

On a computer, the L key takes the mouse the way a PC game does, so you look around without moving to an edge. The cursor is hidden while it is on; Esc or L gives it back, and a bar says so the whole time.

KeysL on and off Esc off

Camp

What the record says about a site, then a night there.

Campsite cards

Tap a campsite’s floating name to read what the record says: cost, season, water, elevation, fire rules and distance. Where the record says nothing, the card says that.

TouchTap the name over the site, or its row in Drive
By itselfOpens when you arrive

Camp

At a recorded site a Camp button appears. It opens the night card: what the record says about sleeping there, your chores, and Settle in for the night.

ButtonCamp
PhoneIn the bottom bar, at a site

Camped, and leaving camp

After you camp, a line under the top bar reads, for example, “Camped at Langohr · fire lit · chair out”, even when you come back with Continue where I left off. Try to drive away with the fire lit or the chair out and one small card stops you: Put it out and pack up, or Stay.

ButtonCamp opens your camp again

Camp chores

Before bed, tick the chores you want, each costing minutes of daylight: level the rig, the tent, Starlink, wood, a fire, a walk for water, cooking, a cold dip.

ButtonsOn the night card

Choose your rig

Pick a rooftop tent (5 minutes to set up, 5 to pack) or a ground tent (15 and 15), the times from Dave’s own two rigs. It sets how long camp and mornings take.

ButtonsRooftop tentGround tent on the title screen

Your truck and hood

The hood you look over and the truck parked at camp are modeled on Dave’s own green truck, with the rooftop tent up or a ground tent beside it.

By itselfAlways there

Campfire

Tick Start a fire and a fire burns in a ring beside the rig, lighting the camp. The wood decides how long it lasts: kindling alone is about an hour, and the camp chores spend that hour too. Add a log, or put it out in the morning.

ButtonsStart a fireAdd a logPut the fire out

Sit by the fire

With a fire burning, pull up a chair. The clock runs faster, the sky watch tells you about moonrise, stars and space station passes, and a friend may call.

ButtonsStay up by the fireGet up
KeyEsc gets you up

Hold your site

In the morning, leave a tent and fire ring standing to hold the site while you are away, or pack up and give it up. A held site lasts until you close the page.

ButtonsLeave a tent to hold this site on the morning card

The sky

Tonight’s real sky over this ground.

Moon and stars

The real sky for this place and date: the Moon’s true phase, rise and set, the bright planets, and 518 catalogued stars that come out as the sun goes down.

KeyT the Clock card has the Moon’s times

Meteors and eclipses

On the night of a real meteor shower, streaks cross the dark sky. During a real eclipse of the Moon, it dims and turns copper.

ButtonPlan a night on the Clock card sets the best hour

Point at the sky

Hold your phone up and the view follows where you point, naming the star, planet, Moon or Sun in the middle.

ButtonPoint at the sky
PhoneMore. Phones with a compass only.

Space station

Tells you when the International Space Station will cross your sky tonight, draws it among the stars, and slows the clock while it passes.

By itselfA heads-up about 8 minutes before, by the fire

Driving by moonlight

After sunset a risen Moon really lights the ground and casts shadows. A full-moon night is drivable without headlights; a new-moon night is nearly black.

By itselfWhenever the Moon is up after dark

Lights

For after dark.

Headlights, work lights, headlamp

Headlights throw a beam about 250 feet ahead, work lights flood the ground around the rig, and the headlamp lights wherever you look on foot. The headlamp comes on by itself when you step out after dark.

KeysH headlights J work lights K headlamp
ButtonsLightsWork lights on the hood
PhoneDrive, then the switches

Glow

The bright band along your route, the beams over the campsites and their names, on or off together.

KeyG (N hides only the names)
ButtonGlow on the hood

Red screen (night eyes)

Turns the screen deep red on black, so it does not spoil your night vision at a real camp.

KeyR
SwitchOne line in Help, with On or Off
PhoneMore, then Help

Time, fuel and the road

Daylight is what you spend.

Clock and sunset

The real sun for this ground and date. The top bar shows the time, the sunset and the light left; the Clock card lets you move the hour and watch the evening come in.

KeyT
ButtonMore then Clock
PhoneMore

Fuel and water

Gallons of fuel and water on board. Fuel burns as you drive, an empty tank stops the rig, and you can fill the jug at a camp with water nearby.

ButtonFill the jug on the night card
PhoneThe readings are under More

Back from town

The morning card offers a run to the nearest town and back, returning with the tank and jug full, a spare tire, and the tires aired up.

ButtonGo to town, then come back full

Trouble on the road

On rough roads you can get stuck in mud or get a flat. A card offers ways out, each costing daylight. Airing down first cuts the odds in half.

ButtonAir down in Drive, while stopped
PhoneMore

Road-number posts at the forks

At a fork on the road map, a brown Forest Service post stands beside each road that has a Forest Service number, with that number on its face, turned toward the traffic coming up. A road the map gives no number gets no post.

By itselfAt mapped forks, within 200 meters

Camp gear

Once you start the chores at a camp, a folding table with a lantern on it, a cooler, a water jug and a jerry can stand beside the truck, and a camp axe and shovel lie by the fire once it is lit, all placed by the game and none of it from any record.

By itselfWith the first chore ticked, while the truck is parked at the camp

Dave, the camp neighbor

Once a season, at dusk, after your first night, Dave stands beside his own parked pickup on the shoulder of the road nearest your camp, looking at your fire, and lifts an arm in a slow wave when you look his way. He says nothing more than one line, and he is gone by morning.

By itselfAt dusk, once a season, 30 to 60 meters from your fire

Washboard and dust

On gravel the hood shakes above 12 mph. On dirt and four-wheel-drive roads a dust cloud follows you, and a wet forecast keeps it down.

By itselfFrom the road’s recorded surface

The ford

On the way to a creek-crossing campsite, the rig stops at the ford and offers three ways across, with the game’s own odds of stalling.

By itselfAt the ford, in the Montana forests

Today’s real conditions

Fetched from the agencies on a schedule. With no record, the game says nothing rather than guess.

Weather forecast

Tonight’s National Weather Service forecast shows on the title screen and the night card, and sets the clouds, the wind, the dust and the odds of mud. On a cloudy hour, clouds drift across the sky and their shadows across the ground, the same pattern, toward where the wind blows; by night they hide the stars. The amount of cloud and the wind are the Weather Service’s; the shapes are the game’s.

By itselfRefreshed every 3 hours

Smoke days

On a day NOAA’s satellites map smoke over this ground, the sky turns brown-orange, the sun reddens and the stars dim. With no smoke record, the game does not call the air clear.

By itselfRefreshed twice a day

Fire rules

The Start a fire chore and the campsite card quote the fire rule the agency posts, with its source and date. The game never stops you lighting a fire; it tells you the rule.

By itselfRefreshed daily

Creek level

Where a USGS stream gauge sits on the same creek as a campsite, the card shows its newest water height and flow, how far away it is, and how old the reading is.

By itselfRefreshed every 3 hours

Sound and company

Off until you turn it on.

Road sound

An engine that climbs with speed and hills, gravel under the tires, washboard rattle and wind, all made in your browser.

KeyV
ButtonTurn the sound on on the Clock card

Fire crackle

A real campfire crackling beside you (a public-domain recording), a little louder with a fresh log, then softer and duller as it burns down to coals.

KeyV by the fire
ButtonTurn the fire sound on

Sound key

One key turns the sound on and off. By the fire it turns the crackle on and off with it.

KeyV (computers)

Friend on the radio

By the fire, a friend at home asks where you ended up and answers with what the record says. You reply with a button. It is a call when your Starlink is up, a text when it is not.

By itselfSoon after you sit down
Coming

Dave’s voice

Short lines in Dave’s own words at the moments that matter: an hour of light left, a fire lit, moonrise, a closed gate. Being written now.

Your season

Kept in this browser, night by night.

Logbook

Every night you sleep in a forest: the cost, the light, the miles, and a picture made of squares you can copy. Copy my season moves it to another device.

KeyB
ButtonLogbook in Drive
PhoneMore

Season book

Lays your logbook out as a book, one night to a page with your field notes, ready to print or save as a PDF, and it never leaves this browser.

LinkPrint my season in the Logbook

Season map

The map fills in with the roads you drove and the camps you slept at. Its Picture button makes a season card to share.

KeyM
ButtonPicture on the map

Season’s end

When a campsite’s or a road’s own dates say the season is over, or you choose to head home, a card sums up your season.

ButtonHead home for the season in the Logbook

Field notes

Small awards for things you did, like ten nights out or a stop at the high point near sunset, kept in the Logbook.

By itselfEarned from your own nights

Postcard

One tap makes a picture of tonight’s camp with the campsite, forest, date and Moon written on it, to share or save.

ButtonsMake a postcard on the night card, Postcard by the fire

Share link

Sends a friend a link that puts them at your camp, at your hour, by your fire. They can sit with you or start their own day there.

ButtonsShare this night or Share by the fire

Screen and phone

A clear picture first; everything else one pull or one key away.

Phone drawer

On a phone the picture stays clear: the bottom bar holds Walk, Map and More, and pulling it up shows every reading and button.

ButtonMore or drag the bar up

Tap to close

Tap the picture to put away a card or the pulled-up drawer. A drag still looks around.

KeyEsc

Key map

Help says what this is and why you are managing time, then shows a drawn keyboard: every key the game uses is lit and named, and a dim key does nothing.

Key? (computers)
ButtonHelp in the buttons at the right (computers)
PhoneHelp under More, for how to play

Hide names

Hides or shows the names floating over the campsites.

KeyN
ButtonMore then Hide names
PhoneMore

Hide bars

Tucks away the top bar and the bottom buttons for more forest. One tap brings them back.

ButtonMore then Hide bars
PhoneMore

Full screen

Fills the whole screen; the button says how to leave. On an iPhone, add the game to the Home Screen instead.

ButtonMore then Full screen
PhoneMore

Title

Back to the start screen, where Start becomes Back to the world.

ButtonMore then Title
PhoneMore

Keep a forest for offline

Save a forest on your device (it shows the size first) and play at camp with no signal.

ButtonKeep for offline on the title screen

From the game to the real place and its record.

Map this spot

Opens Google Maps’ satellite view at the exact latitude and longitude under the rig, with a pin.

ButtonMore then Map this spot
PhoneMore

See this site from the air

On a campsite card, opens Google Maps’ satellite view at the record’s pin for that site.

LinkOn the campsite card

Open the real record

Opens the campsite’s own page on davelalande.com, the record the card was read from.

ButtonOpen the real record on davelalande.com

Forest pages

Opens this forest’s page on American Adventurer, at davelalande.com.

ButtonThis forest on American Adventurer on the title screen

From the record into the game

A link to the game can name a campsite. It opens in that forest, aimed at that site, with a way back to the record.

ButtonBack to the record on the arrival card

Keys at a glance

On a computer. Press ? in the game for the drawn key map. Shortcuts with Ctrl, Cmd or Alt are left to your browser, so Ctrl+C still copies.

W↑Drive
S↓Back up
ADSteer (on foot, step sideways)
←→Steer
EGet out and walk, or back in the rig
ShiftWalk faster
CSelf Drive: the campsite list
MMap
BLogbook
TClock
VSound on or off
HHeadlights
JWork lights
KHeadlamp
GGlow
NCampsite names
RRed screen (night eyes)
PName the ridge ahead
LMouse look
EscClose a card, stop Self Drive, leave mouse look
?Help and About: what this is, the clock, the key map, what is real