Dave, overlander
Seen in Dispersed 3D: the camp neighbor, once a season at dusk, beside a pickup on the nearest road
peoplev9peoplecharacteroverlanding
The request Maybe you can make a blender of me for the game and the assets. I can wear some adventure clothing. I am 6 feet, 220 and athletic build.
In the game Dave, Momatio's founder, as a character for Dispersed 3D (at camp, in postcards) and the Asset Lab
Built by a script an AI agent wrote in Blender. Dave looked at it and asked for changes, and versions 8 and 9 came from his notes. You can watch it being made, from a recording.
Meet the Maker: the whole story of how the agent built this one.
- Triangles
- 19,542
- Vertices
- 10,511
- Materials
- 9
- Size
- 0.67 × 1.83 × 0.43 m
Made with
Version 7 is built from free pieces made by other people. Each piece is credited here with its author, its license and where it came from. The pieces were fitted together and changed in Blender for this model.
- body, skin, eyes, eyelashes, eyebrowsby MakeHuman community (system assets). License: CC0. Source page
- vestby Mindfront. License: CC-BY 4.0. Source page
- shirtby Elvaerwyn. License: CC-BY. Source page
- pantsby Cortu. License: CC0. Source page
- bootsby Margaret Toigo. License: CC0. Source page
- beardby grinsegold. License: CC-BY (pack list; file header says AGPL3). Source page
Made with
Version 8 is built from free pieces made by other people. Each piece is credited here with its author, its license and where it came from. The pieces were fitted together and changed in Blender for this model.
- body, skin, eyes, eyelashes, eyebrowsby MakeHuman community (system assets). License: CC0. Source page
- beltby Momatio Asset Lab (made by this script from the pants' own waist triangles). License: Momatio standard license (our own work, no third-party file).
- vest (shell only: pouches, magazines, straps and D-rings removed; webbing mesh filled)by Mindfront. License: CC-BY 4.0. Source page
- shirtby Elvaerwyn. License: CC-BY. Source page
- pantsby Cortu. License: CC0. Source page
- bootsby Margaret Toigo. License: CC0. Source page
- beardby Momatio Asset Lab (made by this script from the body's own face triangles). License: Momatio standard license (our own work, no third-party file).
Made with
Version 9 is built from free pieces made by other people. Each piece is credited here with its author, its license and where it came from. The pieces were fitted together and changed in Blender for this model.
- body, skin, eyes, eyelashes, eyebrowsby MakeHuman community (system assets). License: CC0. Source page
- beltby Momatio Asset Lab (made by this script from the pants' own waist triangles). License: Momatio standard license (our own work, no third-party file).
- vest (shell only: pouches, magazines, straps and D-rings removed; webbing mesh filled)by Mindfront. License: CC-BY 4.0. Source page
- shirtby Elvaerwyn. License: CC-BY. Source page
- pantsby Cortu. License: CC0. Source page
- bootsby Margaret Toigo. License: CC0. Source page
Studio render
Studio render: the same model the game draws, 19,542 triangles, lit like a product shot in Blender’s Cycles renderer.
Watch it appear in Blender
A short video of the model being drawn in Blender, one part at a time, from one fixed camera so versions line up. It shows the version you picked under “Spin it”. Play the recording below and it follows along.
Version 6
Made by running this version’s own script again in Blender. Parts appear in the order the script made them, one face at a time. The colors come on at the end. Nothing is written on the video.
Watch it being made
A recording of the agent at work: the request, the plan, the script being written, the renders, the review, the fixes and the export. Speed it up or drag the bar to jump around.
Loading the replay…
Six views and a turntable
Pictures rendered in Blender from fixed angles, for the newest version. Tap one to enlarge it.
Versions
Newest first. Each version is a new script run from nothing, so nothing in it was edited by hand.
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Version 9 newest
Dave, overlander (v9)
What changed from v8, and why: v9: no beard at all (Dave: lose the beard altogether). Both beard shells and their pictures are removed, and the skin under them is the plain skin picture again (no stubble tint), so the face, jaw and neck are clean-shaven. Everything else is v8: the plain olive utility vest, the belt and tucked shirt, white brows, the web pack step, arm_sleeve and arm_hand with the wave pivot in stats.json. The credits lose the beard entry.
v9: Dave without a beard (Dave: lose the beard altogether). Clean-shaven: both beard shells and their pictures are removed and the skin under them is the plain skin picture again (no stubble tint). Everything else is v8: plain olive utility vest (Mindfront's shell only, CC-BY 4.0), belt and tucked shirt, white brows, arm_sleeve and arm_hand with the wave pivot in stats.json. 19,542 triangles, 9 materials, 1.08 MB packed GLB (v7: 22,910 triangles, 3.62 MB), 12 pictures, 729 KB in all, all WebP: skin 2037 x 1996, skin pores 512 repeated twice, pants 1024 (color and normal), shirt 1024, boots 512 (color and normal), vest 512 x 1024 (color and normal), eyes 256, brows 256, lashes 256. Packed by the Lab's web pack step (gltfpack 1.3.0 quantization, KHR_mesh_quantization, no meshopt or Draco, so no WebAssembly; WebP pictures); the Khronos glTF validator says 0 errors and 0 warnings. CREDITS (none NC or ND): CC0: MakeHuman system assets (base body, skin textures, eyes, eyelashes, eyebrow004); cargo pants by Cortu; ankle boots by Margaret Toigo. CC-BY: vest shell by Mindfront (CC BY 4.0, equipment03); button-down shirt by Elvaerwyn (shirts02). Ours, no license question: the belt. There is no beard entry (the v7 beard by grinsegold, whose file header said AGPL3 while the pack page said CC-BY, was dropped in v8). MPFB is GPL-3.0-or-later. Sources: static.makehumancommunity.org/assets/assetpacks/ (makehuman_system_assets, equipment03, shirts02, pants01, shoes01). The studio stills and the v7 comparison for v9 are not made yet (shared graphics card); the commands are in the hand-off.
Model: 19542 triangles, 9 materials, 1102 KB GLB, 0.67 x 1.83 x 0.43 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 8
Dave, overlander (v8)
What changed from v7, and why: v8: make the realistic Dave ready to go public. (1) The vest was a military tactical vest with magazine pouches, and Dave is an overlander: remove the pouches, magazines, flaps, buckle straps and D-rings and fill the black MOLLE webbing mesh with plain olive cloth, so it reads as a plain outdoor vest (Mindfront's CC-BY credit stays). (2) The beard's license was unclear (the pack page says CC-BY, the file header says AGPL3): drop it and grow a short white beard of our own from the face's own triangles, so there is no license question. (3) Slim the page version from 3.6 MB toward 1.2 to 1.5 MB: size every picture to what can be seen, quantize the geometry with KHR_mesh_quantization (no meshopt, no Draco: the site forbids WebAssembly) and store the pictures as WebP, as a recorded step of assetgen. (4) Keep arm_sleeve, arm_hand and the wave pivot for the game.
v8: Dave, made plain, clean and light for the public site. 22,602 triangles, 11 materials, 1.15 MB GLB (v7: 22,910 triangles, 3.62 MB), packed by the Lab's new web pack step: gltfpack 1.3.0 quantization (KHR_mesh_quantization, no meshopt or Draco, so no WebAssembly) and WebP pictures (EXT_texture_webp); the Khronos glTF validator says 0 errors and 0 warnings, and Blender imports the file back with the same 12 named meshes and triangle count. CHANGES FROM v7: the military tactical vest lost every pouch, magazine, buckle strap, D-ring and its black webbing mesh (a plain olive quilted utility vest now); the beard with the unclear license (grinsegold: pack page CC-BY, file header AGPL3) is gone, replaced by a short white-gray beard made by the build script from the face's own triangles (our own work, no third-party file); a dark leather belt (our own work) shows at the waist and the shirt is tucked with a straight hem. PICTURES (14, 750 KB in all): skin 2037 x 1996 (its native sheet), pore bump one 512 picture repeated twice, pants 1024, shirt 1024, boots 512, vest 512 x 1024, eyes 256, brows 256, lashes 256, beard 451 x 640 x 2. The right arm is still its own meshes (arm_sleeve, arm_hand) with the wave pivot in stats.json (z moved from -0.037 to -0.0317 only because the pouches no longer stick out in front and the model is re-centered). CREDITS (none NC or ND): CC0: MakeHuman system assets (base body, skin textures, eyes, eyelashes, eyebrow004); cargo pants by Cortu; ankle boots by Margaret Toigo. CC-BY: vest shell by Mindfront (CC BY 4.0, equipment03); button-down shirt by Elvaerwyn (shirts02). Ours, no license question: the beard and the belt. MPFB is GPL-3.0-or-later. Sources: static.makehumancommunity.org/assets/assetpacks/ (makehuman_system_assets, equipment03, shirts02, pants01, shoes01).
Model: 22602 triangles, 11 materials, 1179 KB GLB, 0.67 x 1.83 x 0.43 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 7
Dave, overlander (v7)
What changed from v6, and why: v7: a realistic human. Replace the script-built toy figure with a person made in MPFB (MakeHuman's free Blender add-on): a male body set to Dave's numbers (1.83 m, athletic), a realistic skin with pore detail, eyes, white brows and a short white beard, and textured outdoor clothes retinted to v6's colors (olive vest, charcoal shirt, khaki cargo pants, brown boots). Generic face for now.
v7: a realistic human made in MPFB 2.0.18 (MakeHuman's free Blender add-on). Male, 1.83 m with boots; sliders muscle 0.90, weight 0.85, then widened 7 percent (a fuller build); skin (MakeHuman's own old + middle-age skins mixed) with a fine pore bump, blue-gray eyes, white brows, short white beard, olive vest, charcoal button-down shirt, khaki cargo pants, brown ankle boots, relaxed arms-down pose. 22,910 triangles, 3.7 MB GLB, 13 textures (2048 px skin and vest, 1024 px the rest). The right arm is its own meshes (arm_sleeve, arm_hand, pivot in stats.json) for the game's wave. The face is generic for now. CREDITS (free assets from the MakeHuman community's official packs, none NC or ND): CC0: MakeHuman system assets (base body, skin textures, eyes, eyelashes, eyebrow004); cargo pants by Cortu (Cortu Johnstone); ankle boots by Margaret Toigo. CC-BY: tactical vest by Mindfront (CC BY 4.0); button-down shirt by Elvaerwyn; full beard by grinsegold (CC-BY per the pack list; its file header still says AGPL3, so the beard is its own mesh and easy to drop). Sources: static.makehumancommunity.org/assets/assetpacks/ (makehuman_system_assets, equipment03, shirts02, pants01, shoes01, bodyparts06). MPFB is GPL-3.0-or-later.
Model: 22910 triangles, 9 materials, 3703 KB GLB, 0.67 x 1.83 x 0.44 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 6
Dave, overlander (v6)
What changed from v5, and why: Make the stubble clearly darker gray so skin shows through and the jaw shape reads, hug the skin even closer, shorten the mustache, and round the shoulder tops with a steeper slope from the neck.
Fixed the reviewer's notes. The shoulders are now rounded and slope down from the neck, about 0.52 m across (was about 0.6 m), and the torso tapers from chest to waist. A real neck about 13 cm wide shows with about 7 cm between the collar and the jaw. The beard is a thin gray stubble shell a few millimeters off the skin, darker than the white brows, with a shorter mustache, so the jaw shows through. Everything else is kept: bald sun-pink head, white brows, blue-gray eyes, henley, olive vest, cargo pants, boots, and the hat off by default. 7,108 triangles.
Model: 7108 triangles, 15 materials, 136 KB GLB, 0.82 x 1.83 x 0.36 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 5
No notes for this version.
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Version 4
Dave, overlander (v4)
What changed from v3, and why: Fix the hero framing so the whole figure fits; slightly round the shoulders.
Dave as a 1.83 m low-poly standing figure, 6,960 triangles, origin between the feet, facing -Y, arms angled about 17 degrees out. Bald sun-pink head with thick bright-white brows, white-gray stubble and mustache, blue-gray eyes, nose and ears; charcoal henley with sleeves pushed up, open olive overshirt, khaki cargo pants, dark belt, brown boots. Optional tan sun hat as a separate object, built only with HAT=1. From v1 to v4: a broader athletic body, a bigger and wider head, a visible neck, rounder shoulders, no cheek balls, no crotch tab, fewer triangles (9,716 down to 6,960) and a hero shot that frames the whole figure. The face is a friendly game version of Dave, recognizable by the bald head, white brows and white stubble, not a true portrait.
Model: 6960 triangles, 15 materials, 133 KB GLB, 0.90 x 1.83 x 0.37 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 3
No notes for this version.
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Version 2
No notes for this version.
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Version 1
No notes for this version.
About this model
- How it was made
- Built by an AI agent in Blender from free, credited pieces. Each piece, its author and its license are listed under the model. Built with Blender 4.5.10 LTS.
- License
- Momatio standard license, all rights reserved
- Viewing
- View only. This page does not offer downloads.

