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Two-vial bubble level

campv2Pack: Camp and Roaddispersed3dcamplevel

The request A cheap red plastic T-shaped two-vial bubble level, about 13 cm across: two clear green-yellow vials at right angles (one in the top bar, one in the stem), each with a bubble and two black ring marks, a hang hole, no brand name. Under 1,500 triangles; the bubbles are separate nodes so the game can slide them.

In the game Dispersed 3D: the level the player holds up when leveling the rig at camp; its two bubbles follow the real pitch and roll

Built by a script an AI agent wrote in Blender, and checked against its renders before it went up. You can watch it being made, from a recording.

Spin it

Two-vial bubble level, a still picture of version 2
Drag to turn. Scroll or pinch to zoom.
Triangles
1,272
Vertices
652
Materials
4
Size
0.13 × 0.11 × 0.02 m

Studio render

Studio render: the same model the game draws, 1,272 triangles, lit like a product shot in Blender’s Cycles renderer.

Two-vial bubble level in a dark photo studio, lit like a product shot
Click or tap the picture for the full-size version.
Two-vial bubble level as a wireframe: the edges of its triangles on a dark studio floor
Wireframe: the model’s own triangles.

Watch it being made

A recording of the agent at work: the request, the plan, the script being written, the renders, the review, the fixes and the export. Speed it up or drag the bar to jump around.

Loading the replay…

Six views and a turntable

Pictures rendered in Blender from fixed angles, for the newest version. Tap one to enlarge it.

Versions

Newest first. Each version is a new script run from nothing, so nothing in it was edited by hand.

  1. Version 2 newest

    Oct 12, 2026 · 1,272 triangles · 4 materials

    Two-vial bubble level (v2)

    What changed from v1, and why: The red body's surface looks bumpy and hammered like cast iron in the studio still; a cheap level is smooth injection-molded plastic. Make the normal map nearly flat on the faces (a very faint molded texture at most), satin roughness about 0.35-0.45, keep the crisp bevels and light corner scuffs, keep the red true.

    v2: smooth satin molded-plastic body (grain and waviness cut to near zero in the normal map, roughness 0.38), same crisp bevels, scuffs, true red, bubbles and nodes as v1. 1,272 triangles, 204 KB GLB, three 1024 px maps.

    Model: 1272 triangles, 4 materials, 204 KB GLB, 0.13 x 0.11 x 0.02 m (width x height x depth).

    Built by a script an AI agent wrote and a person reviewed, in Blender.

  2. Version 1

    Oct 12, 2026 · 1,272 triangles · 4 materials

    Two-vial bubble level (v1)

    Two-vial bubble level, finished: a cheap red plastic T (13.2 x 11 x 1.85 cm) with two green-yellow vials at right angles, a bubble and two black ring marks in each, and a hang hole. 1,272 triangles, 9 named nodes (bubble_h and bubble_v are separate so the game can slide them), 263 KB GLB with base color, ORM and normal maps at 1024 px baked from a beveled high-detail source. Procedural textures, nothing downloaded.

    Model: 1272 triangles, 4 materials, 257 KB GLB, 0.13 x 0.11 x 0.02 m (width x height x depth).

    Built by a script an AI agent wrote and a person reviewed, in Blender.

About this model

How it was made
Built from scratch by a Blender Python script written by an AI agent and reviewed by a person; no third-party meshes, textures or scans. Built with Blender 4.5.10 LTS.
License
Momatio standard license, all rights reserved
Pack
Camp and Road
Viewing
View only. This page does not offer downloads.