Pair of traction recovery boards
vehiclesv4Pack: Camp and Roaddispersed3dvehiclerecovery
The request A pair of generic (no brand) orange traction recovery boards with a stud pattern on top and handle slots, stacked one on the other. Under 2,500 triangles.
In the game Dispersed 3D: the stuck-truck event; the player slides the boards under the tires to get out
Built by a script an AI agent wrote in Blender, and checked against its renders before it went up. You can watch it being made, from a recording.
- Triangles
- 1,712
- Vertices
- 1,064
- Materials
- 1
- Size
- 1.28 × 0.14 × 0.39 m
Studio render
Studio render: the same model the game draws, 1,712 triangles, lit like a product shot in Blender’s Cycles renderer.
Watch it appear in Blender
A short video of the model being drawn in Blender, one part at a time, from one fixed camera so versions line up. It shows the version you picked under “Spin it”. Play the recording below and it follows along.
Version 3
Made by running this version’s own script again in Blender. Parts appear in the order the script made them, one face at a time. The colors come on at the end. Nothing is written on the video.
Watch it being made
A recording of the agent at work: the request, the plan, the script being written, the renders, the review, the fixes and the export. Speed it up or drag the bar to jump around.
Loading the replay…
Six views and a turntable
Pictures rendered in Blender from fixed angles, for the newest version. Tap one to enlarge it.
Versions
Newest first. Each version is a new script run from nothing, so nothing in it was edited by hand.
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Version 4 newest
Pair of traction recovery boards (v4)
What changed from v3, and why: Professional finish: v3 is flat orange with no wear. Rebuild with beveled slab edges and cleats, rounded grab slots, molded-grain surface, sun-faded tops, abraded cleat edges, dust in the valleys, tire scuffs, baked into base color + ORM + normal at 1024 px on the same-size game model (same layout, origin and placement).
Pair of orange traction recovery boards, v4: professional finish. Same size, layout and placement as v3 (1.28 x 0.136 x 0.39 m); 1,712 triangles (v3: 1,712); one material, three 1024 x 1024 JPEG textures (base color, ORM, tangent normal) baked from a 10,048-triangle source with beveled slab edges and cleats, rounded grab slots, a molded-grain surface, sun-faded tops, abraded cleat edges, dust packed into the valleys, tire scuffs and mud splash. The textures are procedural (made in Blender from noise and math), no downloaded images. 778 KB GLB (v3: 86 KB).
Model: 1712 triangles, 1 material, 778 KB GLB, 1.28 x 0.14 x 0.39 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 3
Pair of traction recovery boards (v3)
What changed from v2, and why: Deepen the orange again (#D84A05) and the studs (#A33803) so the pattern has more contrast, and raise the studs from 1.6 to 1.8 cm; the top board's height follows automatically.
A pair of generic orange traction recovery boards, stacked: each 1.12 x 0.31 x 0.05 m with chamfered edges, ramped ends, a through handle slot at each end and a staggered pattern of 53 studs on top; the upper board rests on the lower one's studs, shifted and turned a few degrees. 1,712 triangles, 86 KB. Three versions: v1 had broken slots (a tangled cutter outline left tabs sticking up and a point below the floor), v2 fixed the slots, v3 deepened the orange and made the studs stand out.
Model: 1712 triangles, 2 materials, 86 KB GLB, 1.28 x 0.14 x 0.39 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 2
No notes for this version.
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Version 1
No notes for this version.
About this model
- How it was made
- Built from scratch by a Blender Python script written by an AI agent and reviewed by a person; no third-party meshes, textures or scans. Built with Blender 4.5.10 LTS.
- License
- Momatio standard license, all rights reserved
- Pack
- Camp and Road
- Viewing
- View only. This page does not offer downloads.

