48-quart camp cooler
campv5Pack: Camp Geardispersed3dcampgear
The request A 48-quart hard-sided camp cooler with a white lid and a colored body, with carry handles. Under about 2,000 triangles. Quick second asset to prove the pipeline handles a different kind of object.
In the game Dispersed 3D: sits by the camp table and in the truck bed at a dispersed campsite
Built by a script an AI agent wrote in Blender, and checked against its renders before it went up. You can watch it being made, from a recording.
- Triangles
- 1,638
- Vertices
- 912
- Materials
- 1
- Size
- 0.74 × 0.42 × 0.44 m
Studio render
Studio render: the same model the game draws, 1,638 triangles, lit like a product shot in Blender’s Cycles renderer.
Watch it appear in Blender
A short video of the model being drawn in Blender, one part at a time, from one fixed camera so versions line up. It shows the version you picked under “Spin it”. Play the recording below and it follows along.
Version 3
Made by running this version’s own script again in Blender. Parts appear in the order the script made them, one face at a time. The colors come on at the end. Nothing is written on the video.
Watch it being made
A recording of the agent at work: the request, the plan, the script being written, the renders, the review, the fixes and the export. Speed it up or drag the bar to jump around.
Loading the replay…
Six views and a turntable
Pictures rendered in Blender from fixed angles, for the newest version. Tap one to enlarge it.
Versions
Newest first. Each version is a new script run from nothing, so nothing in it was edited by hand.
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Version 5 newest
48-quart camp cooler (v5)
What changed from v4, and why: The raised 48 QT lettering on the front of v4 bakes too soft and reads like '46 CT' (its strokes are only about 2 texels wide at 1024 px). Make the lettering crisp: bigger molded letters (0.10 m tall, strokes about 5 texels wide), printed in an off-white ink so the base color carries the shape, a slightly bolder outline, the text plane tilted to follow the wall so it stands the same height all the way up, and about 30 percent more of the atlas for the front of the body. Keep the v4 fixes (drain plug flutes, 16 mm lid ribs, gentler gray wear). If it cannot be made to read 48 QT at the 1600 px hero and the 1:1 crop, drop the lettering instead.
48-quart camp cooler, v5: v4 plus crisp lettering. The raised 48 QT is now 0.10 m tall in off-white ink with strokes about 5 to 6 texels wide, standing 2.25 mm proud (the text plane follows the leaning front wall), and the front of the body gets 30 percent more of the texture atlas, so the lettering reads at the 800 px front view and the 1600 px hero instead of looking like 46 CT. Everything else from v4 stays: beveled molded body and lid, two front latches, two rear hinges, steel pins, rubber feet, a fluted drain plug in a gasket ring, 16 mm lid ribs, molded-plastic materials with scuffs, edge abrasion and dust. 17,712-triangle high-detail source baked into a 1,638-triangle game model with three 1024 px JPEG maps, 402 KB GLB, one material, Khronos validator 0 errors and 0 warnings. All textures are procedural, nothing downloaded.
Model: 1638 triangles, 1 material, 393 KB GLB, 0.74 x 0.42 x 0.44 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 4
48-quart camp cooler (v4)
What changed from v3, and why: Finish the cooler properly, the same way the jerry can was finished (Dave compared our renders with a professional store: 'Their renderings are so much better than ours.' The fix is the model's finish). Build a high-detail source with beveled edges wherever a real cooler has them (molded lid lip, hinges, latches, handles, drain plug, rubber feet), real-looking materials (molded plastic with fine texture and slight scuffs, rubber gasket and feet, steel pins, dust and wear where hands and the ground touch), then bake it into a light game model (about 3,000 triangles at most, one material) with three 1024 px maps: base color, occlusion-roughness-metal (glTF ORM) and a tangent-space normal map. Keep v3's colors and proportions: it must read as the same cooler.
48-quart camp cooler, finished like the jerry can: same blue body, white lid, gray handles and drain plug, same size as v3, now with two front latches, two rear hinges, steel pins, four rubber feet and raised 48 QT lettering added, built from a 17,896-triangle high-detail source (every edge beveled) and baked into a 1,638-triangle game model with three 1024 px maps (base color, occlusion-roughness-metal, normal). Molded plastic with a fine orange-peel texture, pale scuffs and edge abrasion, rubber, steel, dust that gathers low and in crevices, polished hand-wear on the handles. 420 KB GLB (v3 was 21 KB), one material, one draw call, Khronos validator 0 errors and 0 warnings. All textures are procedural, nothing downloaded. NOTE: the model.glb and renders are from round 1 of the script; later script revisions (cleaner plug, wider lid ribs, gentler wear) could not finish building because the shared graphics card was full, see the notes in session.jsonl.
Model: 1638 triangles, 1 material, 420 KB GLB, 0.74 x 0.42 x 0.44 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 3
48-quart camp cooler (v3)
What changed from v2, and why: Rebuild each handle as one mitered strap sweep (no overlapping boxes), and give the lid's top-panel edges hard normals so the flat panel and the recess read as flat.
48-quart hard-sided camp cooler, 0.74 x 0.42 x 0.42 m with handles: deep-blue molded body with a waist groove, white lid with an overhanging lip and a recessed top panel, two gray swing handles on the short ends, and a drain plug low on the front. Three rounds: v1 first model, v2 deeper blue + waist groove + firmer lid, v3 one mitered handle sweep and hard normals on the lid panel. 786 triangles, 21 KB GLB, three materials. Origin at the base center, front (a long side) toward -Y. Optional input: PARAMS['BODY_COLOR'] (hex, default #1B4F9C).
Model: 786 triangles, 3 materials, 21 KB GLB, 0.74 x 0.42 x 0.42 m (width x height x depth).
Built by a script an AI agent wrote and a person reviewed, in Blender.
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Version 2
No notes for this version.
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Version 1
No notes for this version.
About this model
- How it was made
- Built from scratch by a Blender Python script written by an AI agent and reviewed by a person; no third-party meshes, textures or scans. Built with Blender 4.5.10 LTS.
- License
- Momatio standard license, all rights reserved
- Pack
- Camp Gear
- Viewing
- View only. This page does not offer downloads.

